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mwalden

Member Since 5 Aug 2007
OFFLINE Last Active Aug 5 2011 7:59 PM

Posts I've Made

In Topic: z26 3.0

Thu Jun 9, 2011 9:04 AM

View PostJohn Saeger, on Tue May 31, 2011 12:39 AM, said:

And you can post your complaints on this thread. ;-)

I discovered another bug in z26 v3.01. When firing the players laser in Laser Blast, the gun appears below the ship, the associated sound is produced, and an explosion is produced on the ground. No laser line is produced between the players ship and the explosion on the ground.

Also, one thing became apparent to me with the z26 user interface that should be changed. When selecting a game from the Play a Game screen, it is difficult to discern which game is the one desired due to the screen width (53 characters including the : on long lines) being shorter than the length of file names. This is problematic when two or more files have the first 52 characters identical. I have several suggestions for ways to address this.

1. Allow the user to use the left and right arrow keys to scroll the whole screen or selected game name left and right to expose obscured text.
2. Allow the user to press the question mark key (?) to pop-up a window with a word wrapped version of the full name. Pressing an up or down arrow key should cause the window to automatically disappear.
3. Make a two or three line high window on the top or bottom which shows the full name of the selected game.
4. Truncate the center of the name and replace the omitted text with an ellipsis (...) indicating that the name is incomplete.
5. A combination of two or more of the above, such as providing both items 1 and 4.

Lastly, when switching from the z26 task to another one using Alt+Tab, the mouse pointer is stuck in the upper left hand corner of the screen and therefore is unusable. When switching back to the z26 task it occasionally delays for about a second and blinks on the screen for a fraction of a second and then disappears/crashes.

Thanks in advance

In Topic: z26 3.0

Tue May 31, 2011 12:48 PM

View PostJohn Saeger, on Tue May 31, 2011 12:39 AM, said:

...
And you can post your complaints on this thread. ;-)

“Oh! Oh! Mr. Kotter!” ... I mean Mr. Saeger ...

I really like what you have done with z26. I immediately, on playing my first game of Adventure, found a cool design feature in the new z26 3.0 where the player (Square dude) can run right through the walls. This makes for a whole new strategy at playing the game ...

On the other hand, I believe this is a bug with the collision detection code. :(

In the meantime it is kind of fun! No complaints here. ;-)

Thanks