Awesome! Nice that you're considering making this work on cross-console hardware.
Hey-- I've been wondering something. As a programmer, how does it feel to get close to release?
This project has gone on for a LONG time and had hurdles overcome in many areas (technical feasibility, negotiations, etc).
When it's all said and done-- is it fun as a programmer at this point? Or, more tedious and painful?
And, when the first copy goes out the door, will it be an ecstatic moment, or maybe just a little sad?
I think it would be very tough to keep the motivation going on a project of this magnitude, and then to just "let it go" seems like it would be strange to do.
-John
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Propane13
Member Since 24 May 2001ONLINE Last Active Today, 7:20 AM
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In Topic: Atari 2600 Boulder Dash (R) Announced!
Tue Feb 7, 2012 11:20 AM
In Topic: Atari 2600 Boulder Dash (R) Announced!
Tue Feb 7, 2012 7:21 AM
Ok, I'll bite-- How does a 2600 game have a 7800 pause routine?
In Topic: The Wicked Father
Tue Feb 7, 2012 6:48 AM
Though revisiting old source code for tweaks is kind of a pain, I'd recommend that you take your time and maybe look into a few of the recommended features.
I don't think there's any need for a hack-like reaction; this game seems it just needs a tiny bit more polish, and then it will make all of the difference.
People here are used to waiting for things that are worth it.
I don't think there's any need for a hack-like reaction; this game seems it just needs a tiny bit more polish, and then it will make all of the difference.
People here are used to waiting for things that are worth it.
In Topic: Wanted : ATARI 7800 PAUSE Button.
Mon Feb 6, 2012 1:05 PM
In Topic: Music-generation code strategies
Fri Feb 3, 2012 1:53 PM
Thanks for the responses! A few of these techniques are very interesting.
RevEng, would you be willing to share any code snippets that show your method?
RevEng, would you be willing to share any code snippets that show your method?
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