Ugh. My list of 'games-started-but-not-worked-on-in-a-while' is getting bigger. :) I'm almost up to GroovyBee ;) :P
After Meteor Shower is completed, I'd like to get back to Frenzy but I have all of these in total:
Frenzy
Armor Attack
BattleZone...
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PacManPlus
Member Since 19 Jun 2002OFFLINE Last Active Private
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PacManPlus' Blog > Getting back to unfinished games...
Posted 15 May 2011
PacManPlus' Blog > Meteor Shower
Posted 12 May 2011
Started working on this game - inspired by 'AstroSmash' on the Intellivision.
Once I get the basic gameplay down, I will work on differences that will make the gameplay somewhat unique.
[attachment=203080:MeteorShower01.png][attachment=203081:MeteorShower02.png]
Bob
P.S. - I think I need help in drawing the background landscape - that...
Once I get the basic gameplay down, I will work on differences that will make the gameplay somewhat unique.
[attachment=203080:MeteorShower01.png][attachment=203081:MeteorShower02.png]
Bob
P.S. - I think I need help in drawing the background landscape - that...
PacManPlus' Blog > Working on Frenzy...
Posted 23 January 2010
Been working on Frenzy, and having a hell of a time with the maze, collision with the objects and maze, collision with the shots and maze, etc. It's unfortunately a lot of code, but I think I got past that part:
[attachment=150472:Frenzy1.png]
This demo allows you to run around, shooting away parts of the walls and reflecting off of the...
[attachment=150472:Frenzy1.png]
This demo allows you to run around, shooting away parts of the walls and reflecting off of the...
PacManPlus' Blog > Difficulties with Frenzy's Maze
Posted 04 January 2010
Ugh.
I've been having a hell of a time with Frenzy/Berzerk's maze collision detection for the past week. I'm actually stumped for the time being.
This detection is different than the others I've worked on because it's not *just* the maze piece if it's there or not, but it also matters *where* the player hits the maze...
I've been having a hell of a time with Frenzy/Berzerk's maze collision detection for the past week. I'm actually stumped for the time being.
This detection is different than the others I've worked on because it's not *just* the maze piece if it's there or not, but it also matters *where* the player hits the maze...
PacManPlus' Blog > Some progress on Space Invaders 7800
Posted 30 March 2008
Finally got to work on this a little this past week, and I made a little progress, and ran into some stumbling blocks. There are some screenshots below
As of right now, my biggest issues with this are:
1) How to do the shields, and have them 'break away' piece by piece. I am assuming they have to be sprites(like the ufo and player)...
1) How to do the shields, and have them 'break away' piece by piece. I am assuming they have to be sprites(like the ufo and player)...
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