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PacManPlus

Member Since 19 Jun 2002
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PacManPlus' Blog > Getting back to unfinished games...

Posted 15 May 2011

Ugh. My list of 'games-started-but-not-worked-on-in-a-while' is getting bigger. :) I'm almost up to GroovyBee ;) :P
After Meteor Shower is completed, I'd like to get back to Frenzy but I have all of these in total:


Frenzy
Armor Attack
BattleZone...


PacManPlus' Blog > Meteor Shower

Posted 12 May 2011

Started working on this game - inspired by 'AstroSmash' on the Intellivision.
Once I get the basic gameplay down, I will work on differences that will make the gameplay somewhat unique.

[attachment=203080:MeteorShower01.png][attachment=203081:MeteorShower02.png]

Bob

P.S. - I think I need help in drawing the background landscape - that...


PacManPlus' Blog > Working on Frenzy...

Posted 23 January 2010

Been working on Frenzy, and having a hell of a time with the maze, collision with the objects and maze, collision with the shots and maze, etc. It's unfortunately a lot of code, but I think I got past that part:
[attachment=150472:Frenzy1.png]

This demo allows you to run around, shooting away parts of the walls and reflecting off of the...


PacManPlus' Blog > Difficulties with Frenzy's Maze

Posted 04 January 2010

Ugh.

I've been having a hell of a time with Frenzy/Berzerk's maze collision detection for the past week. I'm actually stumped for the time being.
This detection is different than the others I've worked on because it's not *just* the maze piece if it's there or not, but it also matters *where* the player hits the maze...


PacManPlus' Blog > Some progress on Space Invaders 7800

Posted 30 March 2008

Finally got to work on this a little this past week, and I made a little progress, and ran into some stumbling blocks. There are some screenshots below :) As of right now, my biggest issues with this are:

1) How to do the shields, and have them 'break away' piece by piece. I am assuming they have to be sprites(like the ufo and player)...