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PacManPlus

Member Since 19 Jun 2002
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In Topic: Happy New Year! - Scramble for the 7800

Yesterday, 12:48 PM

View PostKurt_Woloch, on Thu Feb 9, 2012 12:32 PM, said:

View PostPacManPlush, on Thu Feb 9, 2012 11:31 AM, said:

@Kurt_Woolsh: (...) I flickered the enemies purposely because at that high of a resolution I could only get nine objects on the screen at a time until Maria was overloaded

Which makes me curious... what happens if Maria gets overloaded? I guess this happens if the display list gets too long to be executed during one scanline, so Maria doesn't get to finish it in time. What happens then... does Maria leave blank the unfinished scanline? Or does it display the unfinished scanline as far as it got while still trying to complete it? Or does it repeat the previous scanline until the new one is finished?

Nothing that elaborate - it never gets to finish rendering items in the display list, so they never get drawn on the screen.

In Topic: Happy New Year! - Scramble for the 7800

Yesterday, 12:09 PM

Yes, and Yes ;)

In Topic: Happy New Year! - Scramble for the 7800

Yesterday, 11:31 AM

@CarvinV3: Thanks, and welcome to AtariAge! :) I've sent you a PM.

@Kurt_Woolsh: Thanks for the info - I didn't remember seeing it for any system other than the Vectrex. I flickered the enemies purposely because at that high of a resolution I could only get nine objects on the screen at a time until Maria was overloaded (Player's Ship, four shots, two bombs, and two enemies). From what I can tell, there are never more than four *moving* enemies on the screen at one time, so I flockered the two sprites between the four enemies when necessary.


As a side note, everyone who I owe a cartridge to at this point has had it sent out.

In Topic: A Different Kind Of Controller...

Sat Feb 4, 2012 9:25 PM

"StormTrooper" 7800 - LOL! That's cool, I never thought of that! :)

Thanks for the props, guys. It's just an idea I thought of in case someone else wanted to try it too.

Thanks,
Bob

In Topic: 12-Color Tile/Character mode?

Sat Feb 4, 2012 8:46 PM

Does someone else who might also know the answer and who is actually *willing* to help let me know how to accomplish this instead of just reading a repeat of "my game can do it"?

Thanks,
Bob