Both now looking forward to Muncher's release
- AtariAge Forums
- → Viewing Profile: r_type2600
r_type2600
Member Since 31 Aug 2002OFFLINE Last Active Feb 3 2012 2:25 PM
Community Stats
- Group Members
- Active Posts 184 (0.05 per day)
- Profile Views 5,965
- Member Title Chopper Commander
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Male
-
Location
Vienna
Contact Information
5
Neutral
User Tools
Latest Visitors
Posts I've Made
In Topic: Mini Game Collection (2600) sale thread - 15 copies left
Wed Feb 1, 2012 1:11 PM
Mine arrived today and happily joined Vong as a worthy companion homebrew 
Both now looking forward to Muncher's release
Both now looking forward to Muncher's release
In Topic: Boulder Dash(R) Label Contest!
In Topic: Muncher (2600)
Sun Aug 28, 2011 3:43 AM
That's one great little game! 
Smooth original gameplay and very addictive!
Also like how it somehow manages to feel like an early Atari effort (graphics) and play like an early Activision classic (intense gameplay)
The game variations already provide a number of logical additional game elements, but I think it would be better to merge them into one full-fletched game with increasingly difficult levels.
That would really boost the long-term appeal of the game.
This game has the stuff of a classic, so I think you should really consider 4k to max out its potential (even if you only end up needing 3k).
Only for additional game elements tough - presentation extras (like a title screen etc.) would only water down the raw charm of this little gem.
A few small suggestions:
- a couple more "dumb" enemies with different bouncing patterns.
- more (than 2) on-screen enemies in later levels
- the different type of enemies should be distinguishable. Different (invaders) graphics for the various "dumb" moving patterns, different colors for different speeds. The smart enemy could then look like the invaders UFO.
Don't really see the necessity for color backgrounds, the "food" surface changes color with every new level anyway, so that already provides enough variation, without getting confusing.
And I love the player "block" sprite
Smooth original gameplay and very addictive!
Also like how it somehow manages to feel like an early Atari effort (graphics) and play like an early Activision classic (intense gameplay)
The game variations already provide a number of logical additional game elements, but I think it would be better to merge them into one full-fletched game with increasingly difficult levels.
That would really boost the long-term appeal of the game.
This game has the stuff of a classic, so I think you should really consider 4k to max out its potential (even if you only end up needing 3k).
Only for additional game elements tough - presentation extras (like a title screen etc.) would only water down the raw charm of this little gem.
A few small suggestions:
- a couple more "dumb" enemies with different bouncing patterns.
- more (than 2) on-screen enemies in later levels
- the different type of enemies should be distinguishable. Different (invaders) graphics for the various "dumb" moving patterns, different colors for different speeds. The smart enemy could then look like the invaders UFO.
Don't really see the necessity for color backgrounds, the "food" surface changes color with every new level anyway, so that already provides enough variation, without getting confusing.
And I love the player "block" sprite
In Topic: Boulder Dash(R) cartridge poll
Sun Jul 24, 2011 1:36 AM
Thomas Jentzsch, on Sun Jul 24, 2011 1:23 AM, said:
Amstari, on Sat Jul 23, 2011 11:09 PM, said:
My partner was watching me play the Boulder Dash demo today and she said "Isn't it hard to play when you can only see that much of the level on the screen?" So I played a few levels of the Amstrad CPC version and I know what she means, it is a lot easier being able to see more of the level.
We could scroll one more row ahead vertically, but I am not sure if that wouldn't be too much (ff you go towards the left and right borders, the screen will scroll 3 columns; if you go to the upper and lower borders, it will only scroll 2 rows; we could make that 3).
No worry - that's actually one of the cool things about 2600 ports from superior systems.
No matter how possibly close the conversion is, the 2600 game will always feel and play slightly differently - so it's almost like experiencing a new original game, spiced with a welcome sense of familiarity.
That's the real fun of getting to play an old classic on the 2600 (compare that to playing the 47th iteration of Namco Museum on the latest console).
Harder is ok, essential is that the gameplay remains smooth and fair, and that's why I voted for the screen adjustments where necessary
In Topic: What Next?
Sat Jul 23, 2011 2:25 AM
Rally X ?
GeTAway ?
Chip's Challenge ?
Gauntlet ???
(would be tough to nicely re-interpret the elaborate sprites though)
GeTAway ?
Chip's Challenge ?
Gauntlet ???
(would be tough to nicely re-interpret the elaborate sprites though)
- AtariAge Forums
- → Viewing Profile: r_type2600
- Guidelines




Send me a message
Find content
Display name history

