retroillucid, on Thu Apr 5, 2012 8:56 PM, said:
Well, actually, we did tried to fit Mario Bros in a 32K cartridge .... I have that rom too
The game is incomplete .....
Even with alot of compromises, I don't think Mario Bros would have been possible to fit a 32K
Well, removing alot of animations, intros, some music and SFX .... it could have been, but would look ugly
The biggest challenge was certainly to generated a good flickering engine wich we managed greatly, IMO
Same will goes for DK3

The game is incomplete .....
Even with alot of compromises, I don't think Mario Bros would have been possible to fit a 32K
Well, removing alot of animations, intros, some music and SFX .... it could have been, but would look ugly
The biggest challenge was certainly to generated a good flickering engine wich we managed greatly, IMO
Same will goes for DK3
~Ben




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