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ColecoFan1981

Member Since 24 Nov 2008
OFFLINE Last Active May 11 2012 9:41 PM

Posts I've Made

In Topic: Mario Bros. and Donkey Kong 3 Questions

Thu Apr 5, 2012 9:08 PM

View Postretroillucid, on Thu Apr 5, 2012 8:56 PM, said:

Well, actually, we did tried to fit Mario Bros in a 32K cartridge .... I have that rom too
The game is incomplete .....
Even with alot of compromises, I don't think Mario Bros would have been possible to fit a 32K
Well, removing alot of animations, intros, some music and SFX .... it could have been, but would look ugly
The biggest challenge was certainly to generated a good flickering engine wich we managed greatly, IMO

Same will goes for DK3



:)
Then, if a 32K ROM cartridge is beyond the means for these two ports, then I'd have to guess what the games would have looked like if on the ADAM data pack. Moreover, if Coleco went ahead and released the Super Game Module (wafer-type media) instead of the ADAM, maybe we'd have more hits from Coleco on our hands then.

~Ben

In Topic: Donkey Kong 3 Arcade

Thu Apr 5, 2012 8:36 PM

View Postopcode, on Thu Apr 5, 2012 8:15 PM, said:

Does anyone really care about DK3? AFAIK it isn't that popular.
Besides, my arcade todo list is already full. For any new game to get it, some other must get out.

I started this mockup years ago though...
Thank you very much.

In Topic: Donkey Kong 16K/24K Bugs

Mon Apr 2, 2012 9:32 PM

View PostRelliK111, on Mon Apr 2, 2012 6:41 PM, said:

View PostColecoFan1981, on Mon Apr 2, 2012 5:38 AM, said:

http://www.digitpres...vdonkeykong.htm

Has anyone here ever been able to execute any of the following bugs successfully? If so, I'd like to see a video of these efforts. I've tried doing all of these without any success.

1. Start at Level 5: press # and 9 simultaneously.
2. Start at Level 6: press # and 0 simultaneously.
3. Start at Level 7: press #, 9 and 0 simultaneously.
4. Fall through the floor (elevators): Bring Mario to the top right of the elevator screen, where the Purse is. Below it is a short ladder. Climb it up and down quickly and Mario will fall right through the floor.

What should I be doing?

Thank you,



Ben Edge


I have done the fall through the floor trick on the first stage but not on any of the others. These bugs are new to me. Is there any videos on you tube showing how to do it?
You and I both would like to see a video of Mario falling through the metal floor...

In Topic: Differences in DK ROMs?

Mon Apr 2, 2012 5:49 AM



The above link shows how to execute the level warp glitch on both the 24K and 16K versions, combined into one video. Same YouTube user name of @acolyteman.

~Ben

In Topic: Smurf Paint 'n' Play Workshop and Cabbage Patch Kids: Picture Show

Fri Mar 23, 2012 11:50 PM

View Posted1475, on Fri Mar 23, 2012 9:39 PM, said:

View PostColecoFan1981, on Fri Mar 23, 2012 9:16 PM, said:

View Posted1475, on Fri Mar 23, 2012 1:58 PM, said:

It looks like CPK:PS was made after Smurf Paint n Play Workshop and they added a few features not in Smurf.

1 New title screen (similar to the title screen in ADAM Family Feud and the unreleased Jeopardy!)
2 Dress a kid option
3 Music on the 4 blank screens
4 Easier to use keypad layout (in my opinion). CPK:PS uses the 4 keys on the left hand side of the keypad to change screens (1, 4, 7, *)
and "0" to toggle between the 4 blank screens. Smurf Paint uses the 4 keys in lower left corner (7,8,*,0) and "4" to toggle the 4 blank
screens.

Otherwise the games seem nearly identical. Both games have a really cool "Record" option. You can record a "movie" up to 5 minutes long and then play it back. There's no save feature on the CV so you can't save it but it's still very impressive.
As to #3, SPnPW actually does have music, but I believe this applies only to the pre-drawn scenery, right?

~Ben

Correct.
Ed,

I'd like to see you make a video comparing both S:PnPW and CPK:PS to show what ways they're similar and the differences between both.

In the case of S:PnPW, the four pieces of BGM are:
*Smurfs Main Theme (heard on initial scenery - outside the Smurf cottage - after choosing your selection on the selection screen)
**Scenery: Outside the Smurf Cottage (press "8" on keypad to return to this scenery if you've been doing one of the other three scenes below)

*Simple Gifts, 1st Movement (first BGM piece as initially heard on Smurf: Rescue in Gargamel's Castle after beginning game)
**Scenery: Inside Papa Smurf's Living Room (press "7" on keypad)

*Simple Gifts, 2nd Movement (heard in S:RiGC in the fields section, after leaving countryside and before entering the caves)
**Scenery: The River and the Cave (press "0" on keypad)

*Beethoven's 6th Symphony: The Pastoral (heard in S:RiGC in the caves and Gargamel's Castle)
**Scenery: Gargamel's Kitchen (press "*" on keypad)

~Ben