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Nukey Shay
Member Since 24 Jun 2001OFFLINE Last Active Today, 6:10 AM
Community Stats
- Group Members
- Active Posts 20,303 (5.23 per day)
- Profile Views 19,884
- Member Title Sheik Yerbouti
- Age 46 years old
- Birthday March 27, 1965
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Gender
Male
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Location
The land of Gorch
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Interests
Classic gaming
Posts I've Made
In Topic: Supercharger conversion hacks...
Today, 3:59 AM
All of them are here IIRC ("all" meaning non-hack, pirate, or homebrew). I only did a few pirates, since they were on the SGANB CD. I can't recall if I missed any originals that are non-compatable. But I no longer have any free time to do them if there are.
In Topic: GET and PUT source (Compute magazine)
Tue Feb 7, 2012 5:44 AM
No offense, but it's useless without doing positioning as well (i.e. to work with individual bytes in random-access files). To read or write files in their entirety, it's speedier to use the SIO routine. After opening the file, flow value ($07 for read, $0B for write) is placed in $352, start address goes in $354/5, length in $358/9. Load A and X with $10, then JMP $E456.
In Topic: The Official 2600 Easter Egg and Programming Mysteries Thread
Fri Jan 13, 2012 8:22 PM
Like other early "complex" games, the display kernel is skipped altogether during the routine. Although this does speed up the process at least twice as much to run the routine in question, a more-important advantage is that the program does not need to use any temporary ram memory storage to draw the display...so that can be utilized here instead. This also makes the display less-confusing to a player...some games may be altering other display variables as it "thinks" (Video Chess), or make the game more of a challenge (Maze Craze's paths are done in reverse - which would reveal the correct path as someone watches it being generated).
The color-shift deal was put there only because it doesn't "cost" anything to do it...just update COLUBK with whatever value happens to be sitting in a register once in a pass or so (and serve as a visual reminder that the game has not crashed...I guess).
The color-shift deal was put there only because it doesn't "cost" anything to do it...just update COLUBK with whatever value happens to be sitting in a register once in a pass or so (and serve as a visual reminder that the game has not crashed...I guess).
In Topic: Pacman 2600 discussion page
Mon Jan 2, 2012 3:50 AM
Correction:
Debro's homebrew uses DCP and triple-NOP in the display kernel. LAX is used elsewhere.
Debro's homebrew uses DCP and triple-NOP in the display kernel. LAX is used elsewhere.
In Topic: NTSC vs PAL goodset rom question
Wed Dec 28, 2011 12:26 AM
Not the converted (i.e. region hack) versions they are posting about.
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