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LinkoVitch

Member Since 7 Sep 2002
OFFLINE Last Active Feb 4 2012 6:45 AM

Posts I've Made

In Topic: U-235 SoundEngine released!

Fri Jan 27, 2012 2:36 AM

View Postrush6432, on Thu Jan 26, 2012 10:40 PM, said:

Hey, i got around to playing with the newest version of your sound engine. I did find an issue with mod file i was using just to see how it would play on your sound engine and it seems that i plays ok for the most part except when the melody starts to come in the notes are totally flat/off sounding. Suggestions?

Probably the mod you are using is using an effect that I haven't yet implemented (there are a load missing :/) If you send me the mod I can have a look and probably prioritise adding them to the player if you need them.

In Topic: Removers library version 1.3.1

Tue Jan 24, 2012 9:35 AM

Nice one! MOAR stuff for the Jag is all good, things are really kicking off this year!

Gah sound engine competition! :D Going to have to stop slacking now :)

In Topic: Shoot'em up

Tue Jan 17, 2012 1:45 AM

View PostJagChris, on Mon Jan 16, 2012 10:36 PM, said:

Also Linkovitch is pushing forward towards the ideal you are hoping for with his sound engine. As far as I can tell there has never been as good a sound engine available for the public as Linkovitch has released. Having a great sound engine will be one more step forward in getting the most out of the Jaguar. SO SUPPORT HIM.

*blush* cheers ears

View PostJagChris, on Tue Jan 17, 2012 12:00 AM, said:

Odd problem with shoot em up. When playing on an actual Jaguar, during gameplay I cannot see the score and lives tally at the top of the screen. Its just not there. I was grabbing a quick video of it and at first I thought it was a bug with my capture card. But when I played the video back I could see all these things. I can see them fine during gameplay on VJ. So I switched back to my regular TV. Still same problem. Cannot see the score, lives and level tally at the top of the screen while playing.

Spotted this too, I suspect this is error I think everyone makes 1st time round :) Coding for a PAL Jag.. The NTSC systems have a lower screen height so when you code on a PAL unit you have more pixels to play with vertically, as soon as you fire up your game on an NTSC jag.. huge chunks of screen fall off the TV. Perhaps Shamoo can add emulation for this in VJ? My recommendation stick to 320x200 (or 640x400), either ignore the extra pixels in PAL mode or just add some extra art.

In Topic: Shoot'em up

Mon Jan 16, 2012 3:36 PM

View Postso_tough!, on Mon Jan 16, 2012 3:31 PM, said:


How about working together on a project? It's GOOD that people are working on Jag stuff, but I think if you guys worked together you could make something really cool, even if it takes years.

WHAT! and work with these weirdos and freaks! :D

I'd have to share the stuff I wrote! ... oh wait.... :D

In Topic: Shoot'em up

Mon Jan 16, 2012 3:33 PM

View Postso_tough!, on Mon Jan 16, 2012 3:24 PM, said:


Something that I don't think, "they could have made this on 2600 or 7800 and it would have been better".

I know I'm not the only person who thinks like this and you know it really doesnt matter, it's just an observation.

Simple, don't play them if you don't like them. Clearly you don't get the point of writing a homebrew game, or understand how these machines actually work, OR what constitues pushing a system.

I'd suggest you try writing something yourself, maybe then you would understand why we do it. Or the limited resources with what we produce what we do. Also every "simple game" that is released the developer of that learns something, perhaps even tries something new, their next game will quite likely be better.

I am sure the majority of people like seeing these small fun games on a platform they have. The developer learns and the games get better, I am sure people would rather these smaller games rather than 10+ years of nothing before a single game pops up.