We as consumers have gotten to the point that we just accept this bullshit as "normal launch-day bugs," when it should have never gotten to this point in the first place. I read through those forums, and you wouldn't believe the number of people defending Blizzard through this whole ordeal. Throwing out arguments like "It's going to happen. You can't expect the servers to handle that many people logging on all at once." And "Every MMO in existence has these problems on launch day."
And nobody is getting the core point: The single-player version of this game should have never been hosted on a remote server to begin with. I and millions of other people bought this game because we love the Diablo franchise, and we have been waiting for 12 years to jump back in and throw fireballs at evil. There is an absolutely enormous amount of us out there who couldn't give two flying f*cks about an auction house or a chatroom or even the ability to play the game with our friends. We just want to play the goddamn thing.
If any other company in the world sold you a product that didn't work, and then refused to hand over some sort of compensation in return, you wouldn't even need a lawyer. The judge would tell them straight up, "Give them a working product, or give them their money back, or go to f*cking jail." But for whatever reason, the video game industry gets away with this now? Every time they have a problem with their servers, I can't play the game I already bought? In an era when people carry their entire music library around with them on their phones, I have less ownership and control of my games than I had in 1979?
And make no mistake, we have every right to bitch. We don't want to hear condescending assholes telling us, "Calm down. It's just a game. Be patient." It's not just a game. It's the principle: We paid for it.
Read more: 5 Reasons 'Diablo III' Represents Gaming's Annoying Future | Cracked.com http://www.cracked.c.../#ixzz1vAY74lj5
i don't play diablo but theres some damn fine points here.




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