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Ninjabba

Member Since 21 Mar 2009
ONLINE Last Active Today, 9:52 AM

Topics I've Started

Retro games on Android

Fri Feb 3, 2012 7:18 AM

The market is flooded with games, and a lot of them seems to be trying to cash in on angrybirds/fruit ninja formula to the extend of games called angry fruits and ninja birds...

But, I did encounter a nice port of Chaos: The Battle of Wizards on the android market:
https://market.andro...chaos.app&hl=nl

which is free and ad-free! Its a good port and enjoyed it more than most other games for android, so thought to share it on here :)

any other games to recommend?

Peg Solitaire source

Sun Jan 29, 2012 5:08 AM

Attached is the source to Peg Solitaire containing the sound driver for chipper of Sage. I've compiled the project using cc65 (version 2.13.0 and 2.13.2), but because the template I use is limited to creating 256kb carts I thought to look into the latest cc65 snapshot (2.13.9). However, it looks like some changes broke the project as I get some errors using the latest version.

Code is a bit messy with some redundant functions/files, but spare time coding sessions are rare/precious and I haven't taken time to clean up the code. I see I accidentally added a debug folder from my eclipse project, which can be completely ignored.

ABCMusic & sound effects

Wed Oct 19, 2011 2:09 PM

I've been following the topics on here for better sound effects on the Lynx, and I gotta admit, some great sounds can be generated using those tools! However, I haven't been able to integrate any of it in my project.. as a matter of fact, I haven't been able to create any kind of sound out of the machine. Its been on low priority for a long while.

So I've been using the sketch template. With it comes abcmusic, which uses a simple notation for generating some tunes.

I can't seem to get it to work though... I got something as follows

int intro(void)
{
  tgi_install(&lynxtgi);
  tgi_init();
  CLI();

  silence();
  abcmusic(1,":A2GEcde>dcABGAGE/F/GA2GEcde>dcABGA3z::eae>deae>dcdefgf/g/ageae>deae>dcABGA3z:"); // channel and tune


  while(1) {
	/* some other stuff here*/
   abc_update();
  }
}

Apart from me not being able to make it work, I assume I cannot get those crazy cool sound effects that I heard from other tools with abcmusic?

Hidden rpg gems

Tue Sep 27, 2011 3:11 AM

As always I can't get enough of them.

I know some of you really get put off by jrpgs in general, I bumped into this fan translation game of Bahamut Lagoon for the SNES. I'm enjoying it a lot as it mixes some great gameplay styles together. I know about Seiken Densetsu 3, but I was wondering what others I'm overlooking.

ff type 0 demo for psp

Sun Aug 21, 2011 2:21 AM

Anyone checking this?

I downloaded it from PSPDemo.org and using a guide to deal with the Japanese language.

The gameplay has a lot of similarity with Crisis Core, but with a party of characters this time + lots of blood(!). Never seen a chocobo been shot to pieces before in a FF game.

But as usual SE is good at pissing off their fans.. rumors for no UMD release outside Japan.. and something about a DLC for 2012. Looks like my lessons in Japanese will become reality...