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Starscream

Member Since 19 Sep 2002
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In Topic: I feel used

Tue Feb 7, 2012 4:24 PM

View PostHatefulGravey, on Tue Feb 7, 2012 4:11 PM, said:

Make a game people want to keep and this will all go away. Keep making trash and suffer. If the last game you made was trash and the game before that was trash, I have to assume the new game is trash. If I can't pick it up at a discount I might never know you got better. I could write off entire companies right now and be better for it anyway, give me one more reason to forget you are still making games, please give me one more reason.

All this leaves out the main reason I buy used games when I do. Most often I missed a game, and when I get the chance to play it new copies aren't around anymore.

This is a good thought. As it is, games have an unlimited lifespan. No used games could actually limit that lifespan. Something I didn't consider.

In Topic: I feel used

Tue Feb 7, 2012 4:07 PM

View PostEmehr, on Tue Feb 7, 2012 2:46 PM, said:

View PostStarscream, on Tue Feb 7, 2012 1:29 PM, said:

Why should a brick and mortar flea market make money multiple times on the same game, but the creator can't?

Why shouldn't brick and mortar stores make money multiple times on a single product? They are in the business of selling used goods, regardless of what the product is or how many of a specific item they have. The creator puts their product out there and the market decides how successful it is. They sink or swim on the quality of their marketing, product integrity, and price point. The gaming industry doesn't deserve any special consideration compared to other industries just because they feel entitled to profits from the resale of their product.

If the creator wants to make money multiple times on the same game, I suggest they get in the used games business. Or plead with their publishers about some form of buy-back program. Otherwise, maybe they should try the things I mentioned in an earlier post. Maybe, just maybe, it's not a matter of consumers "wanting something for free", "being miserly", or feeling "entitled". Maybe it's the publisher's business model, their budget, and their price points that need some serious reconsideration.

Consider this:
- There is no data that suggests a used game sale would have equated to a new game sale had the used product not been available. I don't know anyone who buys a new used game at GameStop just to save $5 (maybe we should conduct a poll?).

- More and more people may drop out of the hobby if used sales are stopped. Those people that used to buy used games are now buying no games at all. Do you know what publishers will do after that? Whine about how piracy is killing their sales when there is no evidence of that, either. They will never own up to their own mistakes when there's a perfectly good army of strawmen out there. Once they eradicate used games and piracy, they will probably whine about how mobile devices are stealing money from them and that they deserve a piece of that. But that's for tomorrow's headlines.

You actually bring up good points. I don't have any idea if used games or piracy hurt intial sales. Do you know if DLC was removed from a game just to be sold later on at an additional cost? In the gamer community, the answer to the first part is no, yes to the second part. I don't think either can easily be determined.

There is nothing wrong at all with Gamestop as a business doing what they do - sell used merchandise. What is fundementally wrong with the devs eliminating that step and making sure they receive all profits from sales? Nothing at all. Same practice, no middle man. As I pointed out, the game industry as it is, generates one sale, one chance at profits. If they can change that profit margin,without asking more money for their product, they should. How is that a special consideration. You still think they are just like every other industry?

View Postgodslabrat, on Tue Feb 7, 2012 3:15 PM, said:

View PostStarscream, on Tue Feb 7, 2012 1:29 PM, said:

Not specifically talking to you but...

FWIW, I disagree completely with everything you just said. I don't have a problem with ANYONE in the gaming industry making money, but as their customer, that money comes from me, and as me, I have the right to decide how I'm going to part with it. The issue in the past few years hasn't been "entitlement from the gamers, thinking the industry owes them games for no money", rather, it's been "entitlement from the producers, thinking the gamers owe them profits, for no effort." Time and time again, we've been hearing execs and other company mouthpieces say "this is they way it is, and they'll have to get used to it" every time they raise prices, or remove features, or in other ways take away from us the choices we've had for decades.

Yes, they have a right to try and do it... but NO, we don't have to take it, and deciding that we reject their new business model doesn't make us misers.

Sure, in a business, you don't want to leave money on the table... but in a SMART business, you know what money will cost you more to gain than it'd be worth. Could the game companies shut down used game stores? Sure... but I'd suggest that the cost of shutting them down, combined with the damage from the bad PR, would end up showing them a very negative return. The money they spent shutting down Gamestop could be better spent... oh, I dunno, MAKING BETTER GAMES!

Finally, if you think the video game industry is lacking in ways to make new money on the same old product... I might ask where you've been lately, and have you heard of this awesome new game called "Pac-Man"?

The industry is booming, online gaming is growing and growing, and games are becoming bigger. So if sales are booming, who then, doesn't like what's being done? This makes no sense. Kinda like GM had problems because they built stuff nobody wanted but were the global sales leader in the auto industry for decades. How exactly do you sell the most and not make what people want? This argument just simply does not work.Game sales are up, but it's forced against everones will? How?! If anyone wanted to shut down Gamestop, then why would they give them exclustivity to in game items/DLC? When was the LAST price increase on games? When the 360 came out. Before that? Maybe 1990 games became $50. Where are you guys coming up with these constant increases? They haven't happened. What "no effort"? Not including the wii, how many current gen games have been total and utter crap? I'll say 50%. Maybe some are too ambitious and fall short, maybe some are overhyped, maybe some just miss the mark. If every game was 100% perfect, I could STILL come here and see complaining. Does someone who makes $100,000.00 a year work better and harder than someone who makes $15000.00? Who gives less effort? I need to know.

I'm not against anything anyone has said in here. Everyone has good points. I also don't think I am right. But I have yet to see valid and realistic arguements. I think the devs have the most reasonable arguements.

Gamestop can make multiple sales. Devs shouldn't.
Why?

Increasing costs of games, enough is enough.
When did this happen?

Paying too much as it is
Why and to what standard?

Games suck now
Why are sales increasing? ( could also search this forum and see the identical complaints from 10 years ago, yet sales keep increasing)

Collectors don't like this.
Since when do a group of people who find a secondary reason to make a purchase of a product become the standard?

I own it, I can do what I want with it.
Very true. If that comes to an end, will you adapt?

I should make money, everyone else already makes enough.
Why? Who determines?

Game budgets are too big
Huh?

I just like to complain and have conversation
Ok, I am totally with everyone on this :grin:

In Topic: I feel used

Tue Feb 7, 2012 1:29 PM

View Postxg4bx, on Tue Feb 7, 2012 1:00 AM, said:

"All of them for the most part are really trying to provide some good stuff with all that's available now like 3d, online, dlc, achievments ,etc."

i see your point but i don't remember telling them to put that stuff in the game and allow me to pay $60 for the privilege....

maybe game developers should stop spending film budgets on their dippy games and stop telling customers what they want. nobody gives a crap about 3d, there isn't even a market for it. unless your name is call of duty or battlefield don't even bother setting up an online network, your game will be a ghost town in 3 days. dlc: negligible, achievements: unnecessary.

want people to stop buying used? lower your prices, and make a demo available for EVERY game.

developers, stop pissing away money that could go towards development on movie licenses and licensed music (i'm sure harry potter and spiderman don't come cheap) and stop thinking your games graphics/sound have to have the development costs of avatar (9/10 times the best games out there don't have the best graphics). maybe you'll start rolling in more profits.

Not specifically talking to you but...

What kind of arguement is that? I didn't ask for speed rated tires, supporting welfare leechers that can only produce more kids to get more of my money so they can do crack, I didn't ask for a bad economy, and I certainly didn't ask for a low rez system with crappy motion controls and an exercise game. There's tons of stuff I didn't ask for.

I do expect evolution and revolution in tech driven stuff. Sure I can go buy an ipad and get 1 speaker built in, like most devices had for 8 or so decades, or I can realistically expect that a tech driven device should be up to par give or take 2 years. Better graphics are an evolution, achievments are a revolution and both fit very well for technology segment that they are part of. Buy a wii, it will provide you with everything you want. No 3d, no online, very little if any dlc, cheap budget games without good graphics. See? What you want is available right now.

But if I was to guess, that wouldn't make you happy either. Understandably btw. So you are kinda bitching without any real substance to bitch. Prices too high for new games? Not if you ask me. The value that dollar amount gives to each customer will vary, but a slim increase of roughly $20 in 3 decades is insignificant for how much more the games have evolved in those 3 decades. Being cheap isn't justification for claiming things aren't worth their cost.

So we covered price and features, all that's left is greed I suppose. These devs see money sitting on the table that somebody else is helping themselves to. Nobody is at fault for this, but good business sense says let's take another look. Why should a brick and mortar flea market make money multiple times on the same game, but the creator can't?
Stop and let that sink in.

In every industry everyone keeps trying to compare this to, the creator CAN make money multiple times. Games, not yet. So you wanna compare, fine let the devs stop used sales or charge for online passes. If not, then don't compare because there isn't a common ground to do so.

The cheap and collector in everyone here is breeding this reasoning why this is so evil of the devs, take that mentality out and you can see a different picture. I don't collect, I'm not cheap, and I have a business. Only fools would leave money on the table for someone else. Fools don't make a business grow. Fools don't succeed. There isn't one of you that would pass up a pay raise even if you didn't work harder for it. You would never pay me to be a middleman to go get your games. Not one of you would leave any money sitting on the table. Don't be so judgemental with this corporate greed BS that is the internet sensation. Making money isn't dirty and evil, making lots of money is cool. These guys aren't greedy for wanting to make more money without raising game prices. What's greedy is wanting cheap games because you're a miser, all the bells and whistles for free, the entitlement that YOU deserve what you want and everyone else has enough and can make do, while you totally are worth way more than you get paid.

In Topic: I feel used

Tue Feb 7, 2012 12:13 AM

I'm not gonna be popular, but, I agree with the devs.

Books - Not too much money involved in creating, publishing and fairly inexpensive to purchase.
Music - Concerts, merchandise, fees to use music on the radio, etc all generate good income on top of the sale of the cd or song
Movies - 1 showing at a theater has many paying customers, rentals, fee for HBO and the like Netflix, etc, retail sales, networks eventually showing them in prime time. Some serious bank can be made for years
Games - may cost quite a bit up front to make, sell it, no additional income can be generated with the exception of rentals but I haven't seen anything suggesting the publisher directly supplies rental companies, in some cases servers need to be maintained
Cars - Because I know someone will try to make them seem the same, they aren't and won't ever be so no need to get into that.

The system will be changing for sure. Remember when we only wanted to buy 1 song from an album and couldn't? They tried cd singles, but way too much $$$ then Napster came along and changed the system. Apple provided a perfect legal vehicle and the music industry, as far as sales go, is changed forever.

These devs, they work hard even if the game sucks. All of them for the most part are really trying to provide some good stuff with all that's available now like 3d, online, dlc, achievments ,etc. Alot is new to them too, so growing pains are expected. Once that game is sold, they can't make another dime from it unlike other industries that everyone wants to keep comparing them to. DLC? Sure, but how much? I think Online pass is a great solution. Online rentals thru the respective system would be great. 1 week rental, $15, beat the game and no worries. Cheaper than new or used, no shelf space needed, good value for everyone.

I know everyone is used to the idea that you bought, own it, can do what you want. None of us would be on this site if it wasn't for used games. But I don't see the problem with that changing.

In Topic: New Xbox (wont play used games?)

Thu Jan 26, 2012 12:07 PM

It makes no sense. MS isn't really hurt by used game sales ( first party but not too many of those) so I see no benefit whatsoever for them to impliment something like this.