I have a Wii and a pile of games for it, but I play it only rarely because keeping the remotes powered is a royal pain in the ass. I've tried two different brands of battery packs and chargers for them: an Energizer one and a Rocketfish one (that one in particular I expected to be pretty good, given that it was Rocketfish). Both of them boasted miserable battery life (I'd kill a remote in 2-3 hours) and quickly degenerated to the point where they wouldn't hold a charge at all. FAIL.
I suppose there's nothing to it but to go back to standard rechargeable AA batteries. Has anybody else found success with a different brand of Wiimote battery packs?
- AtariAge Forums
- → Viewing Profile: MagitekAngel
MagitekAngel
Member Since 3 Jun 2009OFFLINE Last Active Yesterday, 6:36 PM
About Me
I'm the guy in that picture. The pretty lady is my one and only (5 years and counting!).
I'm a sarcastic Canuck. I'm a writer and an academic - both aspiring. I collect classic games and consoles. My specialty is the NES but I'm big on the 2600 as well.
I enjoy making people laugh.
I currently live in Ottawa, Ontario and I attend Carleton University as a graduate student pursuing an MA in English Literature.
Drop me a line, I always value friendship.
These are the things I am looking for right now. If you have them, give them to me now! I may even pay you for them!
Consoles:
Game Boy Advance SP AGS-101 (The backlit one)
-Must have a flawless screen, good clicky triggers, and hold a charge! I don't need a charger, but a case couldn't hurt. Not picky about color, but the black one is my favourite! (In Canada, we spell words with extra vowels. Remember that)
Games:
Atari 2600 Commons
Any NES Games
Any Genesis Games
NES:
Crystalis
Dragon Warrior 2
Dragon Warrior 3
Dragon Warrior 4
All Megaman Games3
Genesis:
Castlevania Bloodlines
Contra Hard Corps
Gunstar Heroes
Phantasy Star II
I'm a sarcastic Canuck. I'm a writer and an academic - both aspiring. I collect classic games and consoles. My specialty is the NES but I'm big on the 2600 as well.
I enjoy making people laugh.
I currently live in Ottawa, Ontario and I attend Carleton University as a graduate student pursuing an MA in English Literature.
Drop me a line, I always value friendship.
These are the things I am looking for right now. If you have them, give them to me now! I may even pay you for them!
Consoles:
Game Boy Advance SP AGS-101 (The backlit one)
-Must have a flawless screen, good clicky triggers, and hold a charge! I don't need a charger, but a case couldn't hurt. Not picky about color, but the black one is my favourite! (In Canada, we spell words with extra vowels. Remember that)
Games:
Atari 2600 Commons
Any NES Games
Any Genesis Games
NES:
Dragon Warrior 2
Dragon Warrior 4
All Megaman Games
Genesis:
Castlevania Bloodlines
Contra Hard Corps
Gunstar Heroes
Phantasy Star II
Community Stats
- Group Members
- Active Posts 1,563 (1.59 per day)
- Profile Views 13,792
- Member Title Stargunner
- Age 24 years old
- Birthday December 11, 1987
-
Gender
Male
-
Location
Ottawa
-
Interests
Collecting consoles, writing, taking over the world.
309
Excellent
User Tools
Latest Visitors
Topics I've Started
Wiimote Battery Packs Suck!
Sat Dec 10, 2011 5:04 PM
The Culture of Half-Done
Tue Dec 6, 2011 3:43 PM
I'm neither a classic gaming purist, nor am I a bleeding edge gamer who won't play any game where I can count the pixels on the screen. I play everything, and have close to everything. This generation I've got all three major contenders hooked up side-by-side to the TV, and a comfortable library of 10-15 handpicked games for each.
Arguments spring up on this forum about the ultimate consequences of the advent of online connectivity and generous hard drives, both of which have really taken off this generation with consoles. Some here insist on sticking to the disc-based releases when they can get them (I count myself among that number) for fear that one day those digital downloads will all go poof. Others are more open to the idea of DLC, and the possibility of extending the life of a retail title for months or even years, but draw the line when you have to buy the game new or purchase a voucher to explore all the content that was actually pressed on the disc. Once again, you have my sympathy.
But there's actually another, perhaps even more troubling issue that has been bothering me as of late. To demonstrate my concern, pop a game into your Xbox 360 that you haven't played in a while. Make sure you're signed into Live, be it "Gold" or "Silver." Before the game boots, you're probably going to get prompted to install a software update for your game. If you refuse, you can't play it online. No multiplayer or leaderboards for you then.
But that's not so bad, is it? The ability to patch your game online gives the developers the opportunity to iron out bugs that slipped through testing, right? Well, sure, that's absolutely right. But as the recent issues plaguing the PS3 version of Skyrim have painfully reminded me, bugs are getting more common, and they're getting worse.
Why is that? Is it because today's games are simply bigger, assembled by larger and larger teams over longer and longer development cycles? Yeah, that's part of it. What's really happening, however, is that the once-immutable shipping deadline for developers and publishers has become porous. If it's the 11th hour before the holiday deadline and the game is "mostly" polished, is the company going to hold onto the game for another month and miss the busiest sales week of the year? Or are they going to push the game out the door as-is, and just patch the game over the internet when the consumers complain that they've paid 60 dollars for a broken game? If you are one of the few that doesn't connect their console to the internet, and you buy one of these broken games, you're boned. Nowhere on the package is there a warning that says "Game may or may not work." It's becoming a culture of procrastination, a culture of half-done. We'll get around to it. . . if sales are strong enough and we decide it's worth our time.
I'm not saying anything new here, but it nonetheless boggles my mind where the industry is going these days. In simpler times, if a game was dead-on-arrival, it stayed dead. Imagine if Pac-Man on the 2600 could have been patched? Atari could have written and published their games one line of code at a time, and the customers would get the short shrift.
Oddly enough, I find myself defending Nintendo here. The Wii, with its rather spartan online features and its humble 512 megs of onboard storage, is the one console that remains largely patch-free. True, popping a recently released game will often prompt you to install the latest update of the Wii's firmware, but the games themselves are finished and work as-is. I'm not talking about DLC (which they typically don't have either), I'm talking about patches. When you play your original, unpatched New Super Mario Bros Wii, the Koopas don't bug out and fly around backwards. The game doesn't slow to 3 frames per second as your advance through the worlds and your save file bloats to 9 megs. Do bugs happen in the house of N? Absolutely. There are entire websites dedicated to showing you how to break Ocarina of Time and cause all sorts of mayhem. But at Nintendo alone, it seems, games are either done, or pushed back until they are done.
Arguments spring up on this forum about the ultimate consequences of the advent of online connectivity and generous hard drives, both of which have really taken off this generation with consoles. Some here insist on sticking to the disc-based releases when they can get them (I count myself among that number) for fear that one day those digital downloads will all go poof. Others are more open to the idea of DLC, and the possibility of extending the life of a retail title for months or even years, but draw the line when you have to buy the game new or purchase a voucher to explore all the content that was actually pressed on the disc. Once again, you have my sympathy.
But there's actually another, perhaps even more troubling issue that has been bothering me as of late. To demonstrate my concern, pop a game into your Xbox 360 that you haven't played in a while. Make sure you're signed into Live, be it "Gold" or "Silver." Before the game boots, you're probably going to get prompted to install a software update for your game. If you refuse, you can't play it online. No multiplayer or leaderboards for you then.
But that's not so bad, is it? The ability to patch your game online gives the developers the opportunity to iron out bugs that slipped through testing, right? Well, sure, that's absolutely right. But as the recent issues plaguing the PS3 version of Skyrim have painfully reminded me, bugs are getting more common, and they're getting worse.
Why is that? Is it because today's games are simply bigger, assembled by larger and larger teams over longer and longer development cycles? Yeah, that's part of it. What's really happening, however, is that the once-immutable shipping deadline for developers and publishers has become porous. If it's the 11th hour before the holiday deadline and the game is "mostly" polished, is the company going to hold onto the game for another month and miss the busiest sales week of the year? Or are they going to push the game out the door as-is, and just patch the game over the internet when the consumers complain that they've paid 60 dollars for a broken game? If you are one of the few that doesn't connect their console to the internet, and you buy one of these broken games, you're boned. Nowhere on the package is there a warning that says "Game may or may not work." It's becoming a culture of procrastination, a culture of half-done. We'll get around to it. . . if sales are strong enough and we decide it's worth our time.
I'm not saying anything new here, but it nonetheless boggles my mind where the industry is going these days. In simpler times, if a game was dead-on-arrival, it stayed dead. Imagine if Pac-Man on the 2600 could have been patched? Atari could have written and published their games one line of code at a time, and the customers would get the short shrift.
Oddly enough, I find myself defending Nintendo here. The Wii, with its rather spartan online features and its humble 512 megs of onboard storage, is the one console that remains largely patch-free. True, popping a recently released game will often prompt you to install the latest update of the Wii's firmware, but the games themselves are finished and work as-is. I'm not talking about DLC (which they typically don't have either), I'm talking about patches. When you play your original, unpatched New Super Mario Bros Wii, the Koopas don't bug out and fly around backwards. The game doesn't slow to 3 frames per second as your advance through the worlds and your save file bloats to 9 megs. Do bugs happen in the house of N? Absolutely. There are entire websites dedicated to showing you how to break Ocarina of Time and cause all sorts of mayhem. But at Nintendo alone, it seems, games are either done, or pushed back until they are done.
Xenoblade confirmed for U.S. release
Fri Dec 2, 2011 1:10 PM
http://wii.ign.com/a.../1213814p1.html
Turns out they were listening after all.
So far the only confirmed release is within the United States. If things stay that way, I'll just buy it online. I see this as good news and plan to get the game on release.
Turns out they were listening after all.
So far the only confirmed release is within the United States. If things stay that way, I'll just buy it online. I see this as good news and plan to get the game on release.
Shameful Gamer Confessions
Tue Sep 27, 2011 9:33 PM
Inspired by a similar thread on /v/ that got pretty funny.
I'll start with a bunch.
-I played Barbie Super Model on the SNES for more than ten minutes.
-I was afraid to enter boss doors in Zelda: A Link to the Past until I was about 8-9.
-I collect RPGs, but can count the number I've actually beaten on one hand.
-I was outraged during the Infinity Ward/Activision fiasco but can't remember who I was angry at, and also temporarily forgot at the time that I never have and never will touch a Call of Duty game regardless of who makes it.
-I have owned and extensively played four (4) separate Dragon Ball Z fighting games.
-I dimly recall having a crush on Malon from Zelda Ocarina of Time when I was 10
-Ditto Marin from Link's Awakening (All 30 or so pixels of her)
I'll start with a bunch.
-I played Barbie Super Model on the SNES for more than ten minutes.
-I was afraid to enter boss doors in Zelda: A Link to the Past until I was about 8-9.
-I collect RPGs, but can count the number I've actually beaten on one hand.
-I was outraged during the Infinity Ward/Activision fiasco but can't remember who I was angry at, and also temporarily forgot at the time that I never have and never will touch a Call of Duty game regardless of who makes it.
-I have owned and extensively played four (4) separate Dragon Ball Z fighting games.
-I dimly recall having a crush on Malon from Zelda Ocarina of Time when I was 10
-Ditto Marin from Link's Awakening (All 30 or so pixels of her)
Free RPG on iOS! Today only!
Wed Aug 24, 2011 5:32 PM
Hey, I just noticed this article on IGN, and decided to get the game. It's called Guardian Saga, and it's an 8-bit style RPG very similar to the original Dragon Quest/Warrior. If you're into that sort of thing, get it fast, because it is free for today only! I'm already level 8 and having a lot of fun with it!
- AtariAge Forums
- → Viewing Profile: MagitekAngel
- Guidelines




Send me a message
Find content
Display name history


