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Christopher Tumber

Member Since 9 Oct 2002
OFFLINE Last Active Today, 1:07 PM

Topics I've Started

Space Instigators+

Sat May 12, 2012 9:27 AM

; - Saucer is slower and comes out less frequently.
; - Shots don't turn off when invaders get low.
; - When instigators get low, houses cleared every frame (makes stability testing easier).
; - Saucer score uses authentic table (100,050,050,100,150,100,100,050,300,100,100,100,050,150,100,050) based on player shot count.
; - Saucer direction determined by player shot count.
; - Instigators speed/speedup changed (may be tweaked based on feedback).

I am not currently setup to test on real hardware and this update has not been extensively stability tested. Please post if you experience anything funky (particularly roll, flicker or video glitches).

Barring any tweaks to the speed or stability fixes this should be the final version (for at least as long as last time :-D ). The only features which could be added (PAL/NTSC switch, title screen, improved display of shots) would require bankswitching and possibily substantial revision (to free up RAM) which I'm not really interested in doing. (and no way to do proper PAL conversion - with speed adjustment, anyway)






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Yard Sale - 830 Naroch, Pickering (Toronto)

Fri Jun 17, 2011 6:22 AM

Saturday June 18

Getting rid of a bunch of stuff tomorrow. Nothing scary or rare, just a few boxes of commons and some misc hardware (quite a bit of C64 hardware) - Tradebait that never made it to eBay and I don't have room for anymore. Probably not worth driving out from the city but if you're in the area might be worth a look.

Also:

500+ paperbacks (mostly science fiction/fantasy)
Board games
Household items
Perenials