Bruce is not green on the c64, thats just a suspect palette in the emu. he is yellow. and aside from veiled racist overtones, there is absolutely no reason for him to be yellow if its a hardware sprite, other than programmers preference.
maybe it showed up better on a crt tv. Pink on med grey is a close luma match and could in fact be blurry on some tvs.
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STE'86
Member Since 18 Jul 2009OFFLINE Last Active Yesterday, 7:21 PM
About Me
Old school c64 Compunet graphic artist.
Former 8 and 16 bit games developer.
Currently an advertising graphic designer
and now an unpaid 8 bit games developer again (talk bout full circle
)
places where u can find my stuff:
http://noname.c64.or...scener/?id=4280
http://www.c64.com/p...l_weapon_2.html (click the thumbnails at the bottom)
a question and answer session done with me a few years ago:
http://www.c64.com/?type=3&id=115
Former 8 and 16 bit games developer.
Currently an advertising graphic designer
and now an unpaid 8 bit games developer again (talk bout full circle
places where u can find my stuff:
http://noname.c64.or...scener/?id=4280
http://www.c64.com/p...l_weapon_2.html (click the thumbnails at the bottom)
a question and answer session done with me a few years ago:
http://www.c64.com/?type=3&id=115
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In Topic: About bruce Lee
Sun Jan 15, 2012 9:42 AM
In Topic: Wich one of these two Prince of Persia you prefer?
Thu Nov 10, 2011 7:34 AM
You shouldn't need any masks for the sprites. the transparent separators for the legs etc will work perfectly adequately without masks, as they do on the c64 version, because, predominantly the sprite is drawn over colours darker than itself (black usually). The eye can be got around in the same manner that Andreas did it, presumably. by making the hair and the eye dark brown instead of yellow.
Steve
Steve
In Topic: Wich one of these two Prince of Persia you prefer?
Mon Oct 24, 2011 4:04 AM
high voltage, on Mon Oct 24, 2011 12:57 AM, said:
Actually, as David Crane mentiond the the magazine Hi-Res, a good game takes a year to develop.
In the UK they knocked up games during the weekend, most of them weren't any good.
In the UK they knocked up games during the weekend, most of them weren't any good.
David Crane and co also got wiped out by the "games crash" that only occurred in US. The UK's games industry boomed for 10 years so who would you say had the best business plan?
In Topic: Wich one of these two Prince of Persia you prefer?
Sun Oct 23, 2011 2:26 PM
why did I enter here with my comments?
because all i see on here are fantasy graphics and imaginary code as per usual.
You dont need some half arsed conversion of my c64 pop title, because you already have a very nice one thank you very much to Mr. Fish.
one which looks INFINITELY better than those g2f conversions. and more to the point, is programmer friendly and actually usable.
you could, should you want to, have a working into to PoP inside a few days. But i suspect that some on here don't actually WANT a workable solution because then you have to stop blathering about how you COULD do it and actually DO it.
oh and when i played it last night, the fat guard was on level 6 just before you meet the shadow for the second time.
because all i see on here are fantasy graphics and imaginary code as per usual.
You dont need some half arsed conversion of my c64 pop title, because you already have a very nice one thank you very much to Mr. Fish.
one which looks INFINITELY better than those g2f conversions. and more to the point, is programmer friendly and actually usable.
you could, should you want to, have a working into to PoP inside a few days. But i suspect that some on here don't actually WANT a workable solution because then you have to stop blathering about how you COULD do it and actually DO it.
oh and when i played it last night, the fat guard was on level 6 just before you meet the shadow for the second time.
In Topic: Wich one of these two Prince of Persia you prefer?
Sun Oct 23, 2011 1:16 PM
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