I wish it was as easy as the player makes it seeem!
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SoulBlazer
Member Since 7 Sep 2009OFFLINE Last Active Today, 9:37 AM
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- Active Posts 2,158 (2.44 per day)
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- Member Title River Patroller
- Age 35 years old
- Birthday February 26, 1976
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Providence RI
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Gaming (old and modern), reading, history, computers
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In Topic: Which is the toughest of The Big Three?
Today, 8:55 AM
Just saw this video on YouTube for getting a TKO on Tyson in Punch out:
I wish it was as easy as the player makes it seeem!
I wish it was as easy as the player makes it seeem!
In Topic: Which is the toughest of The Big Three?
Yesterday, 5:24 PM
I defentily have thrown the controller into the ground a few times when I got SUPER frustrated. Normaly I'd just curse and/or stomp my foot or some thing like that. Of course, that was when I was younger. Nowdays I mostly just swear. 
This was also back in the 2600/NES/SNES days when the controllers were lighter and were just plastic shells. I defentily would NEVER do that with a PS1 shock controller or anything on past that. Much too fragile and expensive to replace.
I thought of another tough to beat game from the NES days -- Batman. Boy, did that one take some doing.
This was also back in the 2600/NES/SNES days when the controllers were lighter and were just plastic shells. I defentily would NEVER do that with a PS1 shock controller or anything on past that. Much too fragile and expensive to replace.
I thought of another tough to beat game from the NES days -- Batman. Boy, did that one take some doing.
In Topic: Mattel/IBM/Apple
Wed Feb 8, 2012 6:44 PM
Ah, the games that actually made it out the door for the IBM and Apple! Not many people saw those....and from what I read, the IBM versions wouldn't play at all on later generations of PC's. I imagine someone could crack them now, though.....
There's a lot more info about these releases, and what else was planned, here: http://www.intellivi...computers.shtml
What you are showing above are the games that actually got RELEASED. There was a LOT more planned.
What I'm curious about is, how rare are these five game? How often do they show up, and what is the price for a loose or CIB copy?
There's a lot more info about these releases, and what else was planned, here: http://www.intellivi...computers.shtml
What you are showing above are the games that actually got RELEASED. There was a LOT more planned.
What I'm curious about is, how rare are these five game? How often do they show up, and what is the price for a loose or CIB copy?
In Topic: Atari T-shirts at Target
Wed Feb 8, 2012 12:01 PM
Cause these old timers think that that the current Atari is disrespecting their memories and 'perfect past' image they have of the golden age of video games. 
Seriously, I don't fully get it myself, but a lot of these folks are operating under the misguided notion that boycotting a few cheap things made by Atari will help bring back the company they know from their youth. But I'm a modern gamer mostly, not a collector.....
Seriously, I don't fully get it myself, but a lot of these folks are operating under the misguided notion that boycotting a few cheap things made by Atari will help bring back the company they know from their youth. But I'm a modern gamer mostly, not a collector.....
In Topic: I feel used
Tue Feb 7, 2012 12:44 PM
Really good posts so far, folks. For anyone who cares (
) heres my 2 cents:
Used gaming has defentily gotten me into some franchies, like someone else said. Consider the game I'm loving right now, Skyrim. Morrowind I got used shortly after it came out cause a friend really enjoyed it and said I'd like it. Betheseda got me to buy the two expansions for Morrowind brand new at full price. Same with Oblvion. Same with the expansions for that. Same for Skyrim. On release day, I was more then happy to plunk down money for the game full price, as well as the guide, so with tax I spent about $90. And I certinaly can't say I'm not getting my money's worth out of it!
Besides, Gamestop is only the tip of the iceburg. What about Amazon? EBay? Craigslist? Other gaming stores? Mom-and-pop operations? Thrifts and garage sales? How far do they want to go?
There does seem to be a lot of crap games out this generation, but I would argue that the ratio of good-to-bad games is the same now as it always was. The difference? We (consumers) are more educated and have more options. Back in the Atari 2600 and NES days, you had little information available to help you decide to buy a $50 game, and places that rented were few and far between. How many of us spent a lot of money on a game only to find it sucked and we were stuck with it? Nowdays, we have all kinds of information available as well as options for the game -- buy new, buy used, buy a digital copy, rent it, and so on. As a results, publishers are seeing less money and they are making a big stink out of it.
I think the new game price is fair -- I saw a breakdown once explaining where all that money goes to -- and I do understand that developers can feel cheated from all the hard work they put into it. I'm reminded of the problems back in the day with pirating computer games -- in some cases 9 out of 10 copies of a game was pirated. But if the gaming companies want to do something about this, they need to look at other industries that have adapated and changed like the movie and music industries and change with the times.
Everything else we buy we have the legal right to do with as we want and sell if we choose to, with a few exceptions. The publishers need to realize this, suck it up, and do something ELSE about it. I like the idea of them offering used games themselves, or perhaps paying a $5 'licence' to register or play the game -- that seems fair.
Or how about actually making the digital version of the game cheaper then what we can buy it used for? I like the convience factor of downloading a game, and I think a lot of folks would do impulse shopping that way -- especily if we could print off a manual and a CD cover. What happened to the idea that digital versions were susposed to be cheaper?
Gamestop is getting picked on cause they are the easiest form of the so-called 'problem'. Us consumers are who they are REALLY wanting to go after. This is a another trend of big business and companies these days -- the struggle each year to increase profits by X ammount while reducing the workforce by Y ammount and expand the customer base by Z.
Used gaming has defentily gotten me into some franchies, like someone else said. Consider the game I'm loving right now, Skyrim. Morrowind I got used shortly after it came out cause a friend really enjoyed it and said I'd like it. Betheseda got me to buy the two expansions for Morrowind brand new at full price. Same with Oblvion. Same with the expansions for that. Same for Skyrim. On release day, I was more then happy to plunk down money for the game full price, as well as the guide, so with tax I spent about $90. And I certinaly can't say I'm not getting my money's worth out of it!
Besides, Gamestop is only the tip of the iceburg. What about Amazon? EBay? Craigslist? Other gaming stores? Mom-and-pop operations? Thrifts and garage sales? How far do they want to go?
There does seem to be a lot of crap games out this generation, but I would argue that the ratio of good-to-bad games is the same now as it always was. The difference? We (consumers) are more educated and have more options. Back in the Atari 2600 and NES days, you had little information available to help you decide to buy a $50 game, and places that rented were few and far between. How many of us spent a lot of money on a game only to find it sucked and we were stuck with it? Nowdays, we have all kinds of information available as well as options for the game -- buy new, buy used, buy a digital copy, rent it, and so on. As a results, publishers are seeing less money and they are making a big stink out of it.
I think the new game price is fair -- I saw a breakdown once explaining where all that money goes to -- and I do understand that developers can feel cheated from all the hard work they put into it. I'm reminded of the problems back in the day with pirating computer games -- in some cases 9 out of 10 copies of a game was pirated. But if the gaming companies want to do something about this, they need to look at other industries that have adapated and changed like the movie and music industries and change with the times.
Everything else we buy we have the legal right to do with as we want and sell if we choose to, with a few exceptions. The publishers need to realize this, suck it up, and do something ELSE about it. I like the idea of them offering used games themselves, or perhaps paying a $5 'licence' to register or play the game -- that seems fair.
Or how about actually making the digital version of the game cheaper then what we can buy it used for? I like the convience factor of downloading a game, and I think a lot of folks would do impulse shopping that way -- especily if we could print off a manual and a CD cover. What happened to the idea that digital versions were susposed to be cheaper?
Gamestop is getting picked on cause they are the easiest form of the so-called 'problem'. Us consumers are who they are REALLY wanting to go after. This is a another trend of big business and companies these days -- the struggle each year to increase profits by X ammount while reducing the workforce by Y ammount and expand the customer base by Z.
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