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tep392

Member Since 15 Sep 2009
OFFLINE Last Active Today, 5:06 AM

Posts I've Made

In Topic: What's your favorite Atari 8-bit Home Computer?

Sat Feb 4, 2012 6:11 PM

My sentimental favorite is the 400 which was my first computer.

In Topic: Mr. Do! Cartridge, I don't think so.

Tue Jan 31, 2012 9:40 PM

I thinks it's a real cart. Here's my reasoning.

The game runs out of 8k of rom at 0xa000 - 0xbfff and only uses the first 16k of ram. Clearly designed for a 16k machine. It's very unlikely that the disk version would have been built to run at 0xa000, thus requiring 48k machines to run. If this is a correct assumption, the person who made this cart would have to have disassembled the disk version and re-assembled it to run at 0xa000, which is not a trivial task. Why would someone go to all that trouble to make a cart? Would be easier to make a cart that copies itself to ram, as the disk version would have, without going through the whole disassembly/assembly process.

Labels get damaged all the time. Do we know it's the original label.

In Topic: Pac-man Update for Atari 8-bit

Sat Jan 28, 2012 8:43 AM

Thanks for posting. I've seen some of those before and thought they were fixed. Probably related to some changes I made to the DLI's. Should be easy to track down.

In Topic: Pac-man Update for Atari 8-bit

Fri Jan 27, 2012 5:15 PM

That's interesting. I was testing the flash cart on my 800xl (NTSC) and had a similar experience. It was working but then all of a sudden, I saw some colored vertical bars. I pressed reset and it went black. After that, nothing would run. I suspected a problem with the computer so I tried it on my 400, and all worked fine. I pulled apart the 800XL, and probed some of the signals and wasn't seeing anything on the data lines. I reseated the chips, and it all started working. I'm by no means saying you are having the same problem on your computer. It's just funny that I had a similar problem with verticle bars, then blank screen.

Seems to work fine in Atari800win in PAL mode.

In Topic: Pac-man Update for Atari 8-bit

Thu Jan 26, 2012 11:25 AM

Here's another update.

I've tweaked the NTSC colors, added joystick selection of options and fixed some bugs. Since I can't test on PAL and I've heard the current colors are messed up, I just made the PAL color codes the same as NTSC. If your not happy with the colors please suggest better ones and I'll make the update. You'll need to give me the Hue and Luminance values. Thanks. You can now select the start level and 1 or 2 players by pressing the joystick left or down respectively. It's nothing fancy, but it was very simple to implement since the bits for those direction correspond to the same bits in the consol key register.

I've also have a bin available now that can be flashed to a 1mb Atarimax cart. This new version saves the high score on the flash cart at the end of the game. Only one high score is saved and no initials. If you want to reset the high score, type "RESET" from the menu screen. One thing you will notice is the game will only go to the strawberry level. I'm going to be selling carts of this so I've decided to make this a demo version. I'll still be updating the xex version which will maintain full functionality. It just won't have the high score save or the animated menu screen.
Next update will be adding the animated menu screen to the Maxflash version. It will probably take a few weeks before it's ready.

PS. I've put an easter egg in the Maxflash version. The key to finding it is in the characters ;)