includesfile multisprite_superchip.inc set kernel multisprite set tv ntsc set romsize 8kSC set smartbranching on
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ScumSoft
Member Since 16 Sep 2009OFFLINE Last Active Nov 18 2011 2:42 PM
About Me
I really enjoy programming on obscure platforms, the challenge posed by limited hardware and overcoming those challenges.
Programming the 2600 is exercising brain functions I've never knew existed.
Plus I like hot-coco
Programming the 2600 is exercising brain functions I've never knew existed.
Plus I like hot-coco
Community Stats
- Group Members
- Active Posts 330 (0.38 per day)
- Profile Views 5,870
- Member Title Moonsweeper
- Age 30 years old
- Birthday May 17, 1981
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Gender
Male
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Location
Polysorbate 60
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Interests
Enslaving Programmers
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Posts I've Made
In Topic: Multisprite kernel help
Tue Nov 1, 2011 8:28 PM
Something like this works, you don't include the .h header files like that
In Topic: Cant COMPILE!?!?! Trouble with visualbb
Tue Oct 18, 2011 7:52 PM
Remove any spaces from the path name and try again.
In Topic: which game has the best music
Sun Oct 2, 2011 5:04 PM
Pitfall 2
In Topic: Can someone clarify the use of a Debounce bit and joy0fire for me?
Thu Sep 29, 2011 5:12 PM
Basic flow control for debounce works like in the example, but that can look slightly confusing to those just getting introduced to bB.
Conceptualize it like this with:
Hope this helped, RT's examples are good references to keep referring back to when you forget how things are supposed to work.
Conceptualize it like this with:
rem if I press the fire button it should set the debounce bit and perform some bit of code rem also I want to see if the debounce is still set to 1, if it is then dont proceed until debounce gets reset to 0 rem if the player is no longer holding down the fire button, then clear the debounce bit if joy0fire then bit_debounce = 1 wait_until_debounce_clear if !joy0fire then bit_debounce = 0 if bit_debounce then goto wait_until_debounce_clearWhen you say "if bit_blah then dosomething", your asking if the bit is 1, when you say "if !bit_blah then dosomething", your asking if the bit is 0
Hope this helped, RT's examples are good references to keep referring back to when you forget how things are supposed to work.
In Topic: Can't get background to flash
Wed Sep 28, 2011 6:11 PM
Of course that won't work silly, you have to draw the white screen first THEN set it back to black.
Your not drawing the screen between the changes.
Your not drawing the screen between the changes.
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