I stayed with the tutorials on Random's website for a couple of hours and got to lesson 12 understanding most of what I was doing but I found myself constantly confused at some portions of the code I would be looking at.
While the tutorial I'm currently going through is good, and very informative, I feel it was missing some key elements/just...
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disjaukifa
Member Since 16 Sep 2009OFFLINE Last Active Feb 7 2012 10:03 PM
About Me
Hey,
Well a little about me. I'm married and have a son and a daugher. I am actually young for the Atari 2600 generation, I was just old enough to start playing video games as the Super Nintendo came so I have no re-collection of the Atari 2600 being in productions.
I did own an Atari Lynx when it came out with one of my all time favorite games Chip's Challenge that was later stolen and I never got it back. I miss that system to this day, it was my favorite handheld.
Anyways I got my first Atari 2600 in 2000 but the only game I had for it was Super Breakout and it was neat and everything but I didn't do much with it. In the summer of 2009 I was at a yard sale and I got a 2600 with 27 games for 5 bucks. Lately I have been getting into older games, and I was wondering what made the Atari so great. Well now I know.
I am also a software engineer/programmer which is what my BA is in. However I have never programmed a video game before. I have been interested in Homebrew games in the past but there never seemed like a good language to do it in.
Well long story short I read about Batari Basic and with the help of several people I have two homebrew in the works. Atomic Meltdown and Candy Catcher which is currently available for Pre-Order!
Thats it for now, I will update this more later.
Thanks
Disjaukifa
Well a little about me. I'm married and have a son and a daugher. I am actually young for the Atari 2600 generation, I was just old enough to start playing video games as the Super Nintendo came so I have no re-collection of the Atari 2600 being in productions.
I did own an Atari Lynx when it came out with one of my all time favorite games Chip's Challenge that was later stolen and I never got it back. I miss that system to this day, it was my favorite handheld.
Anyways I got my first Atari 2600 in 2000 but the only game I had for it was Super Breakout and it was neat and everything but I didn't do much with it. In the summer of 2009 I was at a yard sale and I got a 2600 with 27 games for 5 bucks. Lately I have been getting into older games, and I was wondering what made the Atari so great. Well now I know.
I am also a software engineer/programmer which is what my BA is in. However I have never programmed a video game before. I have been interested in Homebrew games in the past but there never seemed like a good language to do it in.
Well long story short I read about Batari Basic and with the help of several people I have two homebrew in the works. Atomic Meltdown and Candy Catcher which is currently available for Pre-Order!
Thats it for now, I will update this more later.
Thanks
Disjaukifa
Community Stats
- Group +AtariAge Subscriber
- Active Posts 2,063 (2.35 per day)
- Profile Views 16,025
- Member Title River Patroller
- Age Age Unknown
- Birthday Birthday Unknown
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Custom Status
Berzerker In Training
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Gender
Male
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Location
Southwest Virginia
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Interests
Atari 2600 (Duh), Doctor Who, Cars, Computer, Playing with my wife and son, um anything old or new tech
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Currently Playing
Berzerk
Contact Information
- eBay ID disjaukifa63
Blog Entries
Disjaukifa's Assembly Blog > Having to learn Machine Language in my own unique way
Posted 17 October 2011
Disjaukifa's Assembly Blog > The Journey Begins!
Posted 16 October 2011
Hey Guys,
As some of you know I'm in the process of releasing my first homebrew game called Candy Catcher which I'm very excited about and have been extremely happy with the responses I have gotten from the game so far. However during the development of that game, i quickly realized not only the complexity of my statements I was making in batari...
As some of you know I'm in the process of releasing my first homebrew game called Candy Catcher which I'm very excited about and have been extremely happy with the responses I have gotten from the game so far. However during the development of that game, i quickly realized not only the complexity of my statements I was making in batari...
Disjaukifa's Blog > Atomic Meltdown Re-Write Part: 2
Posted 12 September 2011
Well, after working on it for a few hours, I have another build for you! Two in one day. I have collision detection set for when you hit a wall, the player sprite disappears and you get two options. If you press the reset button it takes you back to the title screen. If you press the fire button, it will immediately start a new game.
Not...
Not...
Disjaukifa's Blog > Atomic Meltdown Re-Write Part: 1
Posted 12 September 2011
Well today I'm doing something I never really wanted to do. I'm backing up all my old Batari Basic code for Atomic Meltdown and starting over from scratch. Its my hope to free up the slew of variables that I'm currently using
As it stands, PAC-MAN-RED will be doing all the graphics, and I will be doing the rest. My Hope is that...
As it stands, PAC-MAN-RED will be doing all the graphics, and I will be doing the rest. My Hope is that...
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