I'd say: It's the best 8 bit license game, and the A8 version is the best of them aswell.
How would you rate the game?
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emkay
Member Since 26 Dec 2002OFFLINE Last Active Today, 1:57 AM
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About bruce Lee
Sat Jan 14, 2012 2:36 AM
C64 of today?
Fri Dec 30, 2011 12:57 PM
Samsung Galaxy Note sold over 1Million times in 2 months....
http://www.engadget....throw-money-at/
It's a phantastic phone for business, and brilliant for gaming though...
http://www.engadget....throw-money-at/
It's a phantastic phone for business, and brilliant for gaming though...
Different Approach
Wed Dec 28, 2011 3:56 AM
Some of those C64 guys really can impress with their artistic abilities. I wonder , what they could do on the A8 with a fully working GFX tool...
G2F is a nice tool, but as it seems, it still misses features...
GRPRIOR-Medusa.png 14.75K
51 downloads
This picture is using GRIOR 0 . But it's not fully usable.I had to use charset mode to add a colour, but still a colour is missing.
As you might know, midline changes were easily possible, to re-use any GTIA register.
Usually colours were changed, but this mean you change one colour at cpu speed .
Changing the position of a player makes it possible to set more than one time per scanline...
Using GPRIOR 0 allows to set 2 colours in the same time as one colour register has to be set.
It's almost the same in GTIA modes. Re-using the PMG will offer more colours and resolution per scanline.
So the best GFx Tool must allow to re-position PMG and to show it correct, as the original machine does....
G2F is a nice tool, but as it seems, it still misses features...
GRPRIOR-Medusa.png 14.75K
51 downloadsThis picture is using GRIOR 0 . But it's not fully usable.I had to use charset mode to add a colour, but still a colour is missing.
As you might know, midline changes were easily possible, to re-use any GTIA register.
Usually colours were changed, but this mean you change one colour at cpu speed .
Changing the position of a player makes it possible to set more than one time per scanline...
Using GPRIOR 0 allows to set 2 colours in the same time as one colour register has to be set.
It's almost the same in GTIA modes. Re-using the PMG will offer more colours and resolution per scanline.
So the best GFx Tool must allow to re-position PMG and to show it correct, as the original machine does....
Another Comparision
Tue Nov 29, 2011 1:57 AM
Amaurote Spectrum:
Why is it "that" faster than the A8 version?
Speccy CPU 3.5MHz , Atari version ~1.5MHz (DMA GR.8 32 bytes)
Btw: Making the game in Gr. 7 would leave ~1.6MHz
Any chance for some optimisations there?
Why is it "that" faster than the A8 version?
Speccy CPU 3.5MHz , Atari version ~1.5MHz (DMA GR.8 32 bytes)
Btw: Making the game in Gr. 7 would leave ~1.6MHz
Any chance for some optimisations there?
Small comparision
Mon Nov 28, 2011 2:59 AM
We all may know this one:
Check this one from CPC , it's the closest comparable demo.
8 Bit 3D .
Pure CPU power (4MHz) vs. 1.79MHz CPU with Coprocessor.
What do you think?
Check this one from CPC , it's the closest comparable demo.
8 Bit 3D .
Pure CPU power (4MHz) vs. 1.79MHz CPU with Coprocessor.
What do you think?
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