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emkay

Member Since 26 Dec 2002
OFFLINE Last Active Today, 1:57 AM

Topics I've Started

About bruce Lee

Sat Jan 14, 2012 2:36 AM

I'd say: It's the best 8 bit license game, and the A8 version is the best of them aswell.




How would you rate the game?

C64 of today?

Fri Dec 30, 2011 12:57 PM

Samsung Galaxy Note sold over 1Million times in 2 months....

http://www.engadget....throw-money-at/


It's a phantastic phone for business, and brilliant for gaming though...

Different Approach

Wed Dec 28, 2011 3:56 AM

Some of those C64 guys really can impress with their artistic abilities. I wonder , what they could do on the A8 with a fully working GFX tool...

G2F is a nice tool, but as it seems, it still misses features...

Attached File  GRPRIOR-Medusa.png   14.75K   51 downloads

This picture is using GRIOR 0 . But it's not fully usable.I had to use charset mode to add a colour, but still a colour is missing.

As you might know, midline changes were easily possible, to re-use any GTIA register.

Usually colours were changed, but this mean you change one colour at cpu speed .
Changing the position of a player makes it possible to set more than one time per scanline...
Using GPRIOR 0 allows to set 2 colours in the same time as one colour register has to be set.

It's almost the same in GTIA modes. Re-using the PMG will offer more colours and resolution per scanline.

So the best GFx Tool must allow to re-position PMG and to show it correct, as the original machine does....

Another Comparision

Tue Nov 29, 2011 1:57 AM

Amaurote Spectrum:




Why is it "that" faster than the A8 version?



Speccy CPU 3.5MHz , Atari version ~1.5MHz (DMA GR.8 32 bytes)

Btw: Making the game in Gr. 7 would leave ~1.6MHz ;)



Any chance for some optimisations there?


Small comparision

Mon Nov 28, 2011 2:59 AM

We all may know this one:




Check this one from CPC , it's the closest comparable demo.



8 Bit 3D .
Pure CPU power (4MHz) vs. 1.79MHz CPU with Coprocessor.


What do you think?