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Robert M

Member Since 30 Dec 2002
OFFLINE Last Active Oct 18 2011 5:49 PM

Blog Entries

Robert M's Blog > Haiku Game Review - Adventure - Atari 2600

Posted 01 November 2008


Seek the chalice. Fight!
I square off against dragons.
Bridge, key, bat alas!


Overall rating: 9/10

Robert M's Blog > Haiku Game Review - Crystal Mines II - Atari Lynx

Posted 31 October 2008


I drive mine robot.
Interactions puzzle me.
My solution, bombs.

Overall rating - 10 / 10

Robert M's Blog > Haiku Game Review - Animal Crossing Wild World DS

Posted 30 October 2008


Game goals? You decide.
Plant, Hunt, Write, Collect, Design.
Friends come play, time flies.

Overall rating: 8/10

Robert M's Blog > Game Review - Picross for Nintendo DS

Posted 27 June 2008

Picross is a fun set of logic puzzles in the same genre as Sodoku. Each puzzle consists of a grid of blank squares and a set of numbers for each row and column in the grid. The numbers indicate the sets of squares that must be filled in that row or column to solve the puzzle. For example, if the numbers are {1 2 3} then a single square must be filled,...


Robert M's Blog > bBasic - Adding some collision detection

Posted 10 October 2007

Goals:
-> Implement player collision detection and hit point tracking.

Design:
-> Start from last entry.
-> Life and Shield strength bars at the bottom of the screen. Life is on the left, shield strength is on the right.
-> Collision detection of enemy shots and sprites hitting the player using hardware collision detection.
->...