I agree with you that the characters and monsters are more important, but a good pixel artist could make the bg-tiles look good with the triangle system too for sure.
Ninjabba are you using the old newcc65 or the newer newcc65? The abc-notes sent to Matashen are my old notes for the older abc-music in the older newcc65. Here's my notes for abc-music in Karri's MegaPak template for the newer compiler.
New(er) Lynx abc notation for the new newcc65 compiler:
Octaves:
' one octave higher
, one octave lower
thus the range of the notes are:
"A,A,A,A, AAAA aaaa a'a'a'a'"
tones: CDEFGABcdefgab
^ sharp note
_ flat note
tone lengths (I'm not 100% sure if I remember this correctly).
1 = double length
2= x4
4= x8
z and x paus
I put the music (abc notation) in the music folder.
Channels and "play" in abcparser.c However I failed turning on the fourth channel when i made the music for "C-Gull", so that's why there's no drums in that one.
The instrument sounds can be altered in abcdriver.c
taps
backup
octave
intergrate
volume
attack
hold
decay