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Hyper_Eye

Member Since 2 Feb 2003
OFFLINE Last Active Today, 12:12 AM

Posts I've Made

In Topic: Mass Effect 3 Xbox Live demo temporarily bumps Silver subs to Gold

Tue Feb 7, 2012 1:49 PM

View Postxg4bx, on Mon Feb 6, 2012 12:06 AM, said:

the game comes out next month?? jesus, i've been out of the loop.

A perfect example of why I believe I have at least 2 more years left in the 360 before I'm ready for another console. And that would be true if no more games came out. I still have Mass Effect 2 in shrinkwrap and sitting on the backlog. I also have not touched Bioshock 2, Fable 2, GTA IV, Fallout New Vegas... just to name a couple. As a matter of fact... here is my backlog as it stands: http://www.howlongto...ye&show=backlog

I might just have to give up.

In Topic: 4GB Slim and Xbox Games

Fri Feb 3, 2012 9:46 PM

Backwards compatibility has always required an internal hdd be installed.

In Topic: Removers library version 1.3.1

Wed Feb 1, 2012 11:40 AM

Sorry. I didn't see your last post because it was on the next page and I didn't notice the new page. Sorry about that. I'm glad the bug is resolved. I will apply the fix and give it a shot. In my testing last night I had found that 204 was the magic number. It all adds up!

That worked perfectly. Thanks!

In Topic: Removers library version 1.3.1

Wed Feb 1, 2012 10:37 AM

Yes. That is what the screenshot shows. It is pretty strange. Once I go beyond a certain ymax the pixels start coming down on the right based on the ymax value. Then if I start increasing my ymin the amount on the right moves down with the ymin. Not only does it move down... it also shrinks and the intended line moves further down the screen. Eventually the line on the right will disappear while the intended line reaches the bottom of the screen with the top starting significantly lower than the other lines.

In Topic: Removers library version 1.3.1

Tue Jan 31, 2012 3:03 PM

By the way, I realize you were implying that there could be a clipping issue due to me going one over the screen size. I know you were just pointing out possibilities without the convenience of being able to run the code at the moment. I want to clear it up a bit. It doesn't matter what ymax I specify. If it is beyond the last visible point in that screenshot it will begin coming down on the right. The length of the line coming out on the right is determined by how much ymax goes beyond that point. I think the highest value before this happens, in this example, is 200.

As for the ymax used in the code I posted, the value used is indeed incorrect. The corrected code, accounting for 0, would be:

vline(scr, SCREEN_WIDTH * 0.75 + i, 0, LINE_LENGTH-1, BLUE<<16 | BLUE);

Thanks.