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SpiceWare

Member Since 19 Feb 2003
OFFLINE Last Active Yesterday, 10:31 PM

Blog Entries

SpiceWare's Blog > Mystery photos!

Posted 08 January 2012

For Thanksgiving I went up to Wisconsin and hung out with my brother and his family. Amongst other things, we made melted snowman cookies with the boys. You can see the rest of the photos here.

Posted Image

I'd brought...


SpiceWare's Blog > Special Room Objects

Posted 04 November 2011

Special images are in place. All they do at the moment is animate.








Humanoid shifts with...


SpiceWare's Blog > National Night Out

Posted 04 October 2011

Tonight's National Night Out for the Houston area. I thought it'd be fun to demo my games to the neighbors. I've got two 2600s and a 7800 that I'm going to set up in the driveway.

To make it easier for them to play Medieval Mayhem, I used these


to color code the paddles. I took a...


SpiceWare's Blog > a couple optimizations

Posted 03 October 2011

The sprite collision routine is called a lot, and I do mean a lot. it's used to check if a robot can safely move (Wall Avoidance in Berzerk and Wall + Robot Avoidance in Frenzy), figure out if a robot collided with something, figure out if the humanoid collided with something, and so on. So my first optimization was to look it over and see what...


SpiceWare's Blog > bye bye digital audio

Posted 01 October 2011

hello 2 channel sound

The bug in the ARM chip had me >this close< to cancelling Frantic. Thanks to the help of GroovyBee, I'm now using the bug workaround which is to set the ARM's MAM to Mode 1. That partially disables the ARM's cache,...