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Emehr

Member Since 16 Apr 2003
OFFLINE Last Active Yesterday, 4:54 PM

Posts I've Made

In Topic: gal-ih-guh or ga-lah-ga (galaga)

Yesterday, 2:32 PM

gal-i-guh

zee-zez (?)

rid-i-que-luss

aaaggghhh (at the back of the throat)

In Topic: I feel used

Tue Feb 7, 2012 2:46 PM

View PostStarscream, on Tue Feb 7, 2012 1:29 PM, said:

Why should a brick and mortar flea market make money multiple times on the same game, but the creator can't?

Why shouldn't brick and mortar stores make money multiple times on a single product? They are in the business of selling used goods, regardless of what the product is or how many of a specific item they have. The creator puts their product out there and the market decides how successful it is. They sink or swim on the quality of their marketing, product integrity, and price point. The gaming industry doesn't deserve any special consideration compared to other industries just because they feel entitled to profits from the resale of their product.

If the creator wants to make money multiple times on the same game, I suggest they get in the used games business. Or plead with their publishers about some form of buy-back program. Otherwise, maybe they should try the things I mentioned in an earlier post. Maybe, just maybe, it's not a matter of consumers "wanting something for free", "being miserly", or feeling "entitled". Maybe it's the publisher's business model, their budget, and their price points that need some serious reconsideration.

Consider this:
- There is no data that suggests a used game sale would have equated to a new game sale had the used product not been available. I don't know anyone who buys a new used game at GameStop just to save $5 (maybe we should conduct a poll?).

- More and more people may drop out of the hobby if used sales are stopped. Those people that used to buy used games are now buying no games at all. Do you know what publishers will do after that? Whine about how piracy is killing their sales when there is no evidence of that, either. They will never own up to their own mistakes when there's a perfectly good army of strawmen out there. Once they eradicate used games and piracy, they will probably whine about how mobile devices are stealing money from them and that they deserve a piece of that. But that's for tomorrow's headlines.

In Topic: I feel used

Mon Feb 6, 2012 8:31 PM

View Postonlysublime, on Mon Feb 6, 2012 8:26 PM, said:

View PostEmehr, on Mon Feb 6, 2012 7:28 PM, said:

Console gaming is a different culture entirely. People like trading and sharing games. This shit won't fly.

I've never seen an industry try so hard to shoot itself in the foot. This gen has been the worst I've seen in that regard.

How can this be the worst generation in the used market? This gen saw the explosion of Gamestop and the Internet. Before, you had to buy at mom and pop stores or through the newspaper. this gen was by far the easiest and best way to get games used.

It was just a general statement. I was referring to this gen being the worst with regards to the industry shooting itself in the foot. Sony and Microsoft mostly, maybe a dash of Nintendo... Not just this "used games are evil" debacle but DRM, DLC, Sony's tard-tastic PR moves, etc.

In Topic: I feel used

Mon Feb 6, 2012 7:28 PM

View PostNuclear Pacman, on Mon Feb 6, 2012 6:38 PM, said:

I hate having to defend Gamestop I really really do hate it so.
Yeah, no kidding! I don't like GameStop and I don't like sounding like I'm defending them but their business model is just that: a business model. They aren't "stealing" anything from anybody.

As far as the next Xbox not running used games: I hope it kills the console industry. I really do. Then we'll see how "fantastic" the developers think it is. If console gamers wanted a PC-gaming experience I suspect they would take up PC gaming. This stuff is acceptable to PC gamers. I have plenty of Mac games that require serial numbers and such. That's fine for a computer. Console gaming is a different culture entirely. People like trading and sharing games. This shit won't fly.

I've never seen an industry try so hard to shoot itself in the foot. This gen has been the worst I've seen in that regard.

In Topic: Video Game Critic's new website design

Mon Feb 6, 2012 3:38 PM

View PostAniman, on Mon Feb 6, 2012 3:08 PM, said:

Strange, I like the white text on black background color scheme better. Black on white just isn't as easy on the eyes for me.

Yeah, everyone's different in that regard. Just try reading that for a while then switch to a site like AtariAge and tell me your eyes don't scream in agony as they try to adjust back. :lol: