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Sikor

Member Since 20 Apr 2003
ONLINE Last Active Today, 6:05 AM

Topics I've Started

WAP-NIAK - Warsaw party in september

Tue Jan 3, 2012 2:35 PM

Ok, we are planning party in Warsaw, Poland in September, 2012. More info can be found at: http://atari.sikorsoft.com/party/ and watching the intro - attached below (written as usually in Turbo Basic XL, with RMT music made by Miker).
Welcome sponsors and all participants.

Strip BlackJack with KIM

Fri Nov 11, 2011 3:14 PM

Attached File  karty.png   7.11K   25 downloads
O.K. I'll try write card game. Some info:
* BlackJack type game
* girl taken from Playhouse Strip Poker (sorry, I'm not graphicman...)
* all written in Turbo Basic XL
* probably with music made by Miker
In today's concept-try You can see only title screen and some empty card drawing. Programs use for made it:
On PC:
* FireFox - for download gfx
* Gimp 2.06 - for cut and adjust gfx
* G2F - for set property colors into title screen (some minor changes are possible yet)
On Atari:
* JVIEW - for change GFX from GIF to GR15 mode
* Graphics Block Cutter - to cut GFX block from it
* Turbo Basic XL - main code editor ;)
* Turbo Basic Compiler & linker - to compile it and linking it with library
* Super Packer - to linking main program and gfx data together

What do You think about it?
Some more concept are: if game will be o.k., maybe I made some editor, to prepare our opponents, card set etc.
O,K, Wait for final game in few weeks, I think...

Search for Outlaw pictures

Thu Nov 10, 2011 3:28 PM

In KLOV i found originallu Outlaw arcade machine: http://www.arcade-mu...hp?game_id=8942 I'm looking more detailed screehshot of it - it is perfect ;) (I know, it is with plastic cover, but ;) )?

Graphics Block Cutter

Sun Oct 16, 2011 2:03 PM

O.K. I made simple tool for cut graphics block from Atari graphics. It is donationware tools - please, check it ;)
Some useful info:
* run with DOS (tested with MyDOS 4.53)
* all written in Turbo Basic XL
* CMC player from standard CMC file, you can download music set to $9800 adress or use internal music made by Miker
* program save simple RAW data from GFX block
* manual will be done for few next day and I'll add it to this topic
I'll be wait for info about problems/bugs.
Best regards,
Sikor

Is it possible make "Space Ace" on little Atari?

Sat Sep 10, 2011 1:57 PM

Attached File  197664-space-ace-dos-screenshot-title-screen-cga-s.png   6.25K   37 downloadsAttached File  title_mode_gr15.png   5.62K   42 downloadsAttached File  197665-space-ace-dos-screenshot-starting-a-new-life-cga-s.png   3.69K   38 downloadsAttached File  start_mode_gr15.png   4.08K   41 downloadsAttached File  197666-space-ace-dos-screenshot-starting-level-1-cga-s.png   11.8K   45 downloadsAttached File  scene_mode_gr15.png   9.13K   42 downloadsAttached File  scene_mode_gr7.png   5.63K   36 downloadsAttached File  scene_mode_gr15_to_gr7.png   5.63K   34 downloads
I thinked about game like "Space Ace" or "Dragons Lair". It is possible make it on little Atari's? Maybe...
O.K. Some facts: original game has many, many animation - it is hard to make it all on our computer (hmm, maybe on KMKIDE interface?), but... What will be, when we use only few from each scene? I don't know assembler language, only Turbo Basic XL. What will be, when we prepare some GFX? Al scene must be in memory, but every scene can be loaded one after one - as in original game...
O.K. Some mathematics: when we use assembler we can use about 40KB max for gfx (in some place must be code). 40x1024=40960 bytes. In GR15 mode we has 7680 bytes per screen. Match again: 40960/7680=5,333... Too short... But, when we use GR7 mode for game - we can double this... It's about 10 screens for scene. Not bad, I think. 10 without compression, of course.
O.K. We can (supposedly) use 10 screens for scene. Hmm, 10 screens (without compression) give us 38400 bytes (it is 37,5KB). What next step...? I think, that 16MB ATR will be o.k. (it is more than 400 scenes). So, it is good point to use it. But, what with GFX? From ST, Amiga, VGA? Its has to many details to good conversion, so? I find info on mobygames, that SA had made on CGA card too. All gfx is in small pallette. I try to convert it. And, finally - You can see screenshots above this text. You can see some example: original CGA pic, and pic on Atari - in static scene I used GR15 mode. For example in scene I used GR15 mode, GR7 mode and converted GR15toGR7 mode (for seeing differences).
Now, it is only concept. Examples You can see on attached SAC.XEX file. I'm not real programmers, but - if it is any - maybe someone can made it? I can help with GFX convert - but I haven't original pic.
What do You think about it?
(sorry for my english...)