spiffyone, on Fri May 18, 2012 11:55 AM, said:
sd32, on Tue May 8, 2012 10:34 PM, said:
Was there any technical limitation on 3DO, behind the lack of background layers on SSF2T?. Its not really a big deal, the game is great as it is, but i find it interesting.
Probably a RAM limitation in conjunction with possible bus contention related issues. But most likely a simple matter of RAM. A lot of the higher quality 2D fighting ports on Saturn needed an extra RAM cart to be as close to arcade perfect as possible.
Possibly... They say Samuri Shodown for the 3DO lacks quality, but the 3DO had more RAM then the Neo Geo plus the 3DO cpu was considered a 68020 equivalent only faster because of it's RISC nature. I think they held back to keep people pumping quarters in the arcade machines.




Send me a message
Find content
Male
