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newcoleco

Member Since 20 Jun 2003
OFFLINE Last Active Jan 20 2012 6:32 PM

Topics I've Started

GhostBlaster - Last chance to get a copy

Fri Oct 21, 2011 3:41 PM

Well, I've proposed this summer to Dale Wick to use part of his ressources in order to release some more GhostBlaster cartridges and he accepted. So, I've sent him the transparent casings I had left and shipped them all to him. Reccently, he told me that he was trying to make GhostBlaster cartridges for sale, I've decided to make a video trailer about the game with a link to his web site (in the video description). Only approximately 30 more cartridges can be done, so it's your LAST CHANCE to get a copy of this game.



Took me 4 days to make the video, technical difficulties and not having only this to do in my life too. I like the result, I think it's catchy and made in a way that you must watch the video at least twice. For those who already played the game, you'll notice that I've used all the ghosts, a part of the objects in the game including the scrolling moon, jewels and CCJVQ letters. Enjoy!

My last try to sell an original DACMAN cart here

Wed Aug 31, 2011 3:22 PM

http://www.atariage....ut-1-cartridge/

I've decided to give a second try to sell this Coleco homebrew game cartridge, already 11 years old. Details in the post.

[ColecoVision] DACMAN inside a BUSTin-Out 1 cartridge

Wed Aug 31, 2011 3:19 PM

Last chance to get DACMAN labeled as BUSTin-Out

DEADLINE : 2nd of September 2011

This cartridge is a working DACMAN (v1.3) cartridge made in year 2000, but was wrongly labeled as BUSTin-Out. This label mistake was done by John Dondzila who also made all the DACMAN and BUSTin-Out cartridges back then.

This cartridge is loose, no box or manual (the manual was usually an extra tiny sheet of paper included).

NOTE: DACMAN and BUSTIN-OUT are CV games I've programmed back in 2000. I'm accepting only money offers, and over $60. At the end of 2nd September 2011, the best offer wins. And I can sign the cartridge if asked for.

CCI3 - Alpha version

Wed Aug 31, 2011 1:53 PM

Hello,

After modifying my devkit, I've noticed that some CCI2.exe files wasn't properly made for the new SDCC version, and even worst may add unwanted slowdown to execute the NMI routine.

To solve both problems, and let the compile do its job properly, I've programmed a new CCI.

First, you can use both CCI2 and CCI3, specially if you want to compare both versions.

Second, CCI3 don't go into each of your project folders, which are subfolders of "z80", but right in the main folder "z80".

This is what the ICON looks like
Attached File  cci3exe.gif   1.87K   22 downloads

This is what the interface looks like
Attached File  cci3screenshot.gif   10.33K   28 downloads

And this is the actual EXE file
Attached File  CCI3.zip   190.3K   18 downloads

As is, this program works fine on my computer and should works fine too on your computer, unless your OS isn't Windows, Java is not well installed, or simply this program is not in the right folder.

This is probably my last effort on Coleco projects from my part this summer. I still have other obligations like sounds to work on so I'm not gonna take too much time developing this project... unless there is a huge demand to complete it.

My ColecoVision devkit - August 2011 News

Fri Aug 26, 2011 10:36 AM

For those who wanted news from me, this is part of the news...

Hello,

It's been a while I've really coded ColecoVision stuff... difficult to go back coding but I did.

Reccently, I've not only uploaded my ColecoVision devkit source code to a SVN server, but also I'm experimenting to add back SuperAction controllers support. Why this support was removed in the first place? because I wanted to save previous cpu time and bytes in the ROM file needed to catch the spinner ticks and decode the 3rd and 4th fire buttons.

Dale Wick is hosting the SVN server at adamcon.org and he will confirm if the modified version works with a SuperAction project of his own in a playable alpha state I will say... that he plans to show me this saturday (August 27, 2011) at the CCJVQ meeting. Luc Miron (Pixelboy) will be at this meeting too selling ColecoVision homebrew games and answering questions... a kind of Coleco party in perspective!

While back into the devkit codes, I've cleaned up a little bit the source code and modified at least one thing : screen_mode_2_text() and screen_mode_2_bitmap() no more set screen ON by default (Why? because programmers including me tend to update the VRAM (Video RAM) right after calling these methods and it's a bad idea to massively update VRAM while the screen is ON).

Homebrewers ColecoVision who are using this devkit you have 2 options from (not) now : accessing the SVN server (as a guest or even an official contributor), or waiting my Coleco web site to update.