My work on Adventure II XE is wrapping up and I don't want to work on it beyond May. After that I'm anxious to work on a new idea for 5200 homebrew (which will also eventually be an A8 port too). I have a bunch of ideas and they all have already been started with designs, graphics, and some code. I will let this poll help me determine which game I actually do. Here are a few quick blurbs about each game to give some kind of idea of what I have planned. Note that when I do start one of these, I will eagerly accept graphics contributions - my mockups are merely that, mockups which *could* be done on 5200.
"Koffi: Twin Kopters" - the first KYK was done in 2002 and was my first homebrew and will always be kind of special to me; I've always had ideas to make a sequel, adding stuff that I didn't put into the original. The sequel would be called Koffi: Twin Kopters because there will be a 2-player simultaneous mode like seen in Joust - Player 2 can opt-in whenever he wants to, or you can just play it as a 1-player game. The 2 Kopters will be able to collide with one another, yielding coop or cut-throat gameplay. Changes planned: Kopter doesn't immediately die if lightning or fire hits him, but instead loses an amount of water in his tank. If not enough water, you will lose a life - kind of like Sonic's rings. There will be Pinball-style score multipliers and a power-up or two that you can either grab or earn.
"Koffu-Koffu" - think Baku-Baku style gameplay but using Koffi's world and characters - water will drop, fire will drop, seeds/plant food will drop. Try to grow the tree branches to the top and rescue any animals from spreading fire too. Split screen, 2-player simultaneous.
"Vertical Shooter" - this idea is a basic vertical shooter along the lines of MegaMania. Some of the enemy ideas I had so far: classic sci-fi film images such as different UFO's, Cylons, Berzerk-style robots, or Star Wars/ Star trek homages, but also weird stuff like Mr. Yuck heads, dinosaurs, or other ideas that maybe AA will help me with.
"Detective Powers" - see attached mock-ups. Graphics will not be the same as this early mockup but it gives you an idea. Holmes will need to keep his "Detective Powers" charge by correct deduction or finding items like a bowler hat or pipe, etc. This one will take more effort that the other homebrew ideas but it also has more already-done code.
- AtariAge Forums
- → Viewing Profile: Topics: Cafeman




Send me a message
Find content
Male
