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pps

Member Since 16 Jul 2003
OFFLINE Last Active May 18 2012 4:14 AM

Posts I've Made

In Topic: I was going to build an A8 SX64 and A8 Mega [ST]........

Fri May 18, 2012 12:08 AM

... so you don´t build that things mentioned in the topic?

My question is: who really needs that? Did you believe, that most of us are just waiting for that? Such mods can be nice. But I think most of us would just watch the photos, give a nice comment, but won´t have the need to buy that.

As I can´t remember of any other post of you, I can´t tell if the people here are dizzing you.Maybe it´s because I don´t often read posts about hardware or x vs. y, I´m more a programmer and don´t like those vs. threads.

I got total different here. The people are great and helpful.

But if you consider to leave, then my conclusion is: Go and have a nice day! or better in German: "Reisende soll man nicht aufhalten."

In Topic: FLOP 55 intro

Mon Apr 16, 2012 9:43 AM

"Ich bin unwürdig!" someone said within some motion picture here in Germany.

Wow! Another great production. Thanks for taking the ATARI higher and higher ;)

In Topic: WUDSN IDE Video Tutorial

Wed Mar 21, 2012 12:09 PM

Peter,

another time: Thanks a lot for your great work! :thumbsup:

In Topic: New Years Disc 2012

Thu Jan 12, 2012 12:55 PM

View Posttherealbountybob, on Wed Jan 11, 2012 4:28 AM, said:

...The 'Scrolling Street' is just crying out for a racing car to be put on it! Imagine a wide road, long sweeping bends, jumps etc ;)

Was nice to have a game demo - I got 935m on Hopp but now there is a target (and special feature?!) will play again - found myself always going above the moving blocks...
This street effect was a long dream to get a working one for my own - finally to say it´s so simple. Sometimes your mind get´s so wrong... This effect is not hard, but so simple. Always had a totally wrong start for that in mind, but finally I got the right idea ;)

Your 935 meters are not bad. Hope the sled is a nice addition for having fun with Hopp 2012.

Playing with the sources of the Gametro for ABBUC Mag 73 finally got into Hopp 2012 and I had to stop coding to not miss the deadline of NYD. Many ideas went into my mind - maybe I will do a 3rd try, but then it´ll become a 'full game' and surely not programmed in QUICK anymore, but in assembler.

In Topic: New Years Disc 2012

Sun Jan 8, 2012 3:42 PM

Ok time for telling you what to do for the little extra within Hopp 2012.

When you are 'game over' the programme asks if you want another try. Press G and you get it.

Pressing G toggles this 'feature' on and off each time after a game is over.

Have fun!

btw, got anyone more than 1673 m? That´s my best so far on real machine.