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Mark Wolfe

Member Since 23 Jul 2003
OFFLINE Last Active Feb 7 2012 5:18 PM

Posts I've Made

In Topic: Atari "golden age" veterans involved in new mobile game venture

Mon Feb 6, 2012 7:28 PM

was just coming to post this of no one had yet... this is a natural progression and to think, those of us who have been using emulators on any device we can get them to run on could have told them years ago this was the way to go... gameplay beats graphics, bells and buzzers any day of the week. A good game from 20-30 years ago is still a god game today, the mainstream has started to catch on over the past five years or so, and now it has come full circle.

In Topic: Flashcart and Multicart List - All systems

Thu Feb 2, 2012 7:15 PM

60 long boxes with maybe one or two playable games, what's the game where you blow guys up.... that is the only one I could stand to play where the load times or controls were not completely messed up. this is a great advancement for our hobby I just wish it was for a more viable platform.

In Topic: Flashcart and Multicart List - All systems

Thu Feb 2, 2012 6:41 PM

View PostPsychedelicShaman, on Thu Feb 2, 2012 12:00 PM, said:

AFAIK, this is the first time a product like this has been made, basically converting a CD-ROM game system to use a Hard Drive (or flash card through IDE converter) through the system bus. Translated 3DO IDE Adapter It does require some soldering and at this point it only works on the FZ-10 model. Here's the assembler forums thread (scroll down to the more recent posts). Hopefully there will be a group buy at some point.

sheesh, of all the myriad of systems to create a device like this for, someone chose the fucking 3DO?? I mean what a waste of resources & time, wouldn't it have been better to make it for the PS1 or Dreamcast or something? we already have one for the PS2 and systems beyond that so we need to look at the PS1, Dreamcast, Saturn, Genny CD, Turbo GrafX CD, et al... NOT the awful 3DO.. man oh man what a waste :(

edit: I forgot there is an SD device for the Dreamcast, but compatibility is kind of low right now. I bought one a few months back, have not used it much due to the low compatibility but hopefully it will get better, I think the bandwidth on the serial port is the problem, so making something that boots in place of the gdrom drive would be great, certainly the arcade version of the dremacast hardware, NAOMI, does this already so it is possible.

In Topic: Super Wild Card, Super Magicom,NES Multicarts,Pac Man Lunchbox & Thermos

Mon Jan 30, 2012 11:14 AM

I'd definitely like to see pics of the nes multicarts... interest is high

In Topic: iMAME

Thu Jan 12, 2012 7:52 PM

View Postgoldenegg, on Wed Jan 11, 2012 12:43 AM, said:

View PostMark Wolfe, on Wed Jan 11, 2012 12:22 AM, said:

you don't understand the argument? wha? it is all about the apps. android simply does NOT have the great music apps I use professionally for performance. case closed. I use mine for games only as a hobby but I use it for electronic music performance professionally and therefore require the apps not made for android os. there are tons of them, too many to name that are not available for android tablets. mine is set up to do audio & midi for a very complex live stage setup. sometimes the ipad is used to control other midi devices sometimes midi devices/controllers run synths on the ipad. the android can't hold a candle to the ipad for that use.

I'm not sure you understood what I was trying to say. Your previous post sounded like you were forced to by an Apple device only to discover you can't do what you want with it. It's that argument I don't understand. Apple doesn't keep their app policies secret, so people buying their products should know what they're getting in to. Apple doesn't 'own' your device. You are expected to use your device with supported apps, that's all. Just like you do with many other devices you own.

It's funny that you mention music apps, as those are my main differentiator as well. Peavey AmpKit alone makes all the difference to me. There are no guitar modelling apps on Android which even come close.

it is very possible there is a misunderstanding. I do not feel "forced" and of course I understand apple's TOS but I don't have to agree with it even though I use their products. Google is very accommodating to folks who like to hack their hardware and their software provided it is not used for illegal purposes, meanwhile apple won't even allow you to do something as simple as see the fucking directory structure on the hard drive of an ipad or iphone. it is bullshit. all I was doing was bitching and moaning about it, not really trying to start an argument or anything, sorry if it came off that way.


I checked out the peavey ampkit, I use a Roland VG-99 so I don't need the ipad for guitar effects, although there are some really cool guitar effects on the ipad, I use the ipad and other handheld devices to either be used as a midi controller or as a sound source. I've also toyed around with some of the DAWs and loop making apps on the iPad and I have the iRIG hardware for audio and MIDI but I am eyeing up the Alesis docking station as a long term solution.


my final point on the android vs ios conversation is that android os does not have very good music/synth/audio/controller software when compared to what the iPad/iPhone/iPod have. I have tried to make my new android phone, which is the samsung galaxy, a really nice, robust & powerful piece of hardware, do at least SOME of what the iPad can do but it will only suffice for web and games, not for musicians. I hope that changes, but for now that seems to be the case.

I do not want to jailbreak my ipad and be stuck using an outdated ios because apply blocks me from updating. unless there is an easy to root/un-root way to do it, I guess I will just deal with it. I do not know enough about how to do it and where to get the files, etc because I am such a newbie to the platform. if anyone has any good tips for me, I'm all ears.