Great Hierophant's Profile
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In Topic: Sega Genesis 3-button or 6-button Pad
Posted 12 Feb 2010
I prefer a 3-button pad myself. I would estimate that 85% of Genesis games do not support it. Those extra buttons get in the way. I also like bigger buttons and the D-Pad, I also have big hands. However, I have noticed that the 6-button controller has a longer cord than the 3-button. -
In Topic: Fixing a Game Boy screen
Posted 31 Jan 2010
Video, on Sun Jan 31, 2010 4:09 PM, said:That useually works for me too. If you want, you can put a strip of cardboard (posterboard) across the little black rubber and it will hold it down more when the system is put backtogether.
As for the battery door, I lost mine (the clip thingy finely broke) and I use literally a piece of cardboard to hold the batteries in, they don't really need it, but it's more comfortable that way (I'm sure running my fingers across the batteries while the system is on can cause it to cut off)
http://8bitcollectiv...pic.php?id=5679
That is a true way to fix the lines. -
In Topic: Backlit Game Boy Pocket, GBC, and GBA
Posted 13 Dec 2009
godslabrat, on Sat Dec 12, 2009 1:11 AM, said:There was at least one real backlit original Gameboy. The GameBoy Light was a Japan exclusive, however.
I like his backlighting better than the Indiglo of the Game Boy Light. However, if it does require a DS backlight, then a used GB Light may be less expensive than a backlit Game Boy Pocket. -
In Topic: Any "Copy II PC Option Board" owners here?
Posted 13 Dec 2009
gdement, on Sun Dec 13, 2009 4:30 AM, said:I vaguely remember having a DOS program with that name. I didn't know it was meant to be used with a board. Interesting.
Try asking your question here:
http://www.vintage-c...forum/index.php
or even here, if you haven't already:
http://www.uncreativelabs.net/phpBB2/
These people contain the best source of knowledge about this type of hardware card. -
In Topic: Paper Mario
Posted 13 Dec 2009
Tempest, on Sun Dec 13, 2009 9:02 AM, said:I just finished Paper Mario last night. The final boss was tough, but not too bad (although having to keep breaking his shield was annoying). I was surprised at how good it was for a N64 game, I could have easily mistook it for an early GC game. I can only hope that the Action button timing window is a bit more forgiving in Thousand Year Door because I had a horrible time with it. Then again it could have been due to a slight delay from the emulation (I was playing it on the VC) as I had the same problem with Punch Out.
Tempest
I loved the original Paper Mario when it was released and played it through the game. One observation I can make of it is that because most enemies do the exact same amount of damage for each attack, (almost always measured in single digits) if you are low on health you know almost exactly when you will die. I was never able to get into the GC sequel as much.
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