Jump to content



128bytes's Photo

128bytes

Member Since 1 Apr 2004
OFFLINE Last Active May 25 2012 9:04 AM

Posts I've Made

In Topic: Pattern to Kaboom?

Fri Apr 27, 2012 8:42 AM

View PostRandom Terrain, on Fri Apr 27, 2012 6:04 AM, said:

View PostDino, on Fri Apr 27, 2012 1:24 AM, said:

I'm amazed that the bombs don't fall in a random pattern. Surely that would not have been too hard to program and would make the game more interesting long term....

That's the main thing I don't like Kaboom. I don't want repeated patterns. You can't keep from memorizing certain patterns, even if you don't want to memorize them. As I've said about a billion times before, many Activision games are pretty to look at, but too many of them seem to be devoid of randomness.

The thing I really like about Random Terrain is that he is random about anything except his defense of randomness as it comes to playability -- in that area, he is very consistent :) (that is genuinely meant as a compliment, RT - I respect consistency of purpose, and standing up for what you believe in, and you do both)

The thing I really like about Kaboom! is the exclamation point. Beyond that, I love the look of the game - it was the first Atari game I ever owned that was great looking and great playing, and wasn't a "looks almost as great as the arcade" kind of great -- it was great standing all on its own, and it was the ultimate best version of the game.

The other thing I really like about Kaboom! is that it plays better on real hardware, as opposed to an emulator, than any other game. The fast twitch action of a (working and well maintained) VCS paddle playing Kaboom! has yet to be replicated anywhere.

Lastly, I really like how it is a really tight game - single purpose, only 2k code size, easy to figure out, easy to learn, hard to master (yes, even without total randomness :) ). Also, the lack of total randomness gives some reward to sticking with the game and practicing - it still gets so hard so quickly that even knowing the patterns doesn't give a massive, original arcade Pac-Man sized, level of advantage.