Cybergoth, on Thu Feb 9, 2012 1:58 PM, said:
Hi there!
Here's a thought I'd like to hear your opinions on, just some silly math based on heavy guessing of mine...
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Assuming a good game sells 2 Million copies, 1 million of which get sold used.
Now the standard bigger, better, more sequel comes out, that is bought by let's say 80% of people who liked the first.
That would be 2.4 Million copies
Now after killing the used game market
That would be only 1.6 Million copies
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Maybe I'm missing something essential here, but how will companies manage to ever grow a franchise once they limit their target audience for a sequel to just the people that bought the first game? As I see it they'd be just cutting their own flesh in the long run...
Greetings,
Manuel
Here's a thought I'd like to hear your opinions on, just some silly math based on heavy guessing of mine...
=========
Assuming a good game sells 2 Million copies, 1 million of which get sold used.
Now the standard bigger, better, more sequel comes out, that is bought by let's say 80% of people who liked the first.
That would be 2.4 Million copies
Now after killing the used game market
That would be only 1.6 Million copies
=========
Maybe I'm missing something essential here, but how will companies manage to ever grow a franchise once they limit their target audience for a sequel to just the people that bought the first game? As I see it they'd be just cutting their own flesh in the long run...
Greetings,
Manuel
Why do you assume that the people who bought the first game used would buy the sequel new?
A franchise can grow even if it sells to a smaller percentage of the user base year to year. If a game sells to 10% of a user base of 10 million Xbox 720 userss one year, but only 8% of 20 million Xbox 720 users two years later, the franchise grew by 60%.




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