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DEBRO

Member Since 25 Apr 2001
OFFLINE Last Active Feb 8 2012 1:37 PM

Posts I've Made

In Topic: Program bug from program from a book

Wed Feb 8, 2012 6:28 AM

Hi there,

View PostMclaneinc, on Wed Feb 8, 2012 2:02 AM, said:

I hated type ins, being a ZX81 owner with the 16K rampack I was hit with the curse of the ram pack wobble and crash many times on my type ins. I also hated going through all the data strings knowing I'd make the most typo's there :(

LOL! Those were the worst! I eventually forced myself to only create programs that ran in 2K (I had a Sinclair). If I had a 16K type-in then I was constantly saving :lol:

View PostRybags, on Wed Feb 8, 2012 3:36 AM, said:

Wasn't there a fix for that... like jamming bits of paper in to tighten the fit or something?

Yes, but it wasn't perfect. That membrane keyboard could have you pressing hard and shaking the pack loose again.

In Topic: PAL60 ROMS

Tue Jan 31, 2012 10:53 AM

Hi there,

View PostdavyK, on Sun Jan 29, 2012 4:18 PM, said:

Thanks for the link - didn't know that was there despite a fair bit of poking about here.

That list is a straight conversion list where there isn't an equivalent in the required region (which is useful enough) - I'm more into just getting mainstream PAL games running full screen and full speed. As well as Kaboom! (bigger screen + runs faster) tonight I've cooked up PAL60 versions of Berzerk (full screen but no speed increase - PAL version was speed adjusted) and Yars Revenge (slightly larger display + speed increase)

I've found disassemblies of Surround, Jawbreaker, Air Sea Battle and Pitfall - none of which got a PAL optimisation according to the comments in the files. Some will be trickier than others to convert (though even then it is just a matter of finding the colour table in the disassembly and using something like Random Terrain's conversion tool).

It's nice to see my work being used. I hope it reads okay. It inspires me to work to find time to finish others I've started but never finished.

In Topic: Time to abandon DASM

Fri Dec 30, 2011 8:18 AM

Hi there,

My issue is Distella produces code for DASM. Distella would also need to be modified to comply with CA65.

In Topic: Norkusa's PS1 & PS2 Collection Blowout Sale

Sat Dec 3, 2011 10:44 AM

Thanks for the games Tony. BTW, you might want to double check your list. I know I have games in my possession that are not crossed out. I'll check back later to see how the list is doing. I may be a future buyer if my second round of wants are not taken by then.

In Topic: Your development environment?

Wed Nov 30, 2011 11:25 AM

Hi there,

Unfortunately, I don't have a development environment with my current schedule :( When I get back to it though it would be the same as before...
Textpad
DASM
Distella (when reverse-engineering)
Z26Win
Stella (I use Stella more when I reverse-engineer and Z26Win when I develop)