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batari

Member Since 20 Sep 2004
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Blog Entries

Great Exploitations > bB 1.1 beta build release B

Posted 05 March 2011

Here is another release that should be close enough that programmers can get started on some games.

This release requires a test version of Stella, posted in the previous blog entry.

Included in this release:
[list]
[*]Support for 10 sprites (player0-player9)
[*]pfcolors: now works
[*]Background colors per line supported (uses new bkcolors:...


Great Exploitations > batari Basic 1.1 beta - with DPC+ kernel

Posted 30 January 2011

It's been nearly four years since the 1.0 release of bB, so it's about time for another. Many things need to be done, but I've gotten over the big hump of letting bB take advantage of special Melody/Harmony features.

We developed the DPC+ bankswitching scheme some time ago. DPC+ is based on DPC, the chip in Pitfall II. DPC+ has...


Great Exploitations > 2600 LAN

Posted 06 December 2008

I originally wrote a detailed blog entry about this, but lost it due to accidentally closing the browser window, so this one will be brief unless I feel like recreating all that effort again.

Anyway, this is a proof-of-concept demo of a multiplayer game on two 2600s connected via the right joystick port. It's Adventure, where one console...


Great Exploitations > 2600 Compression redux

Posted 23 June 2008

This is actually quite different than the first topic on 2600 compression.

Let's suppose we have some RAM available, and want to crunch a 4k bank of arbitrary 2600 code/data by as much as feasible, assuming the decompressor will live within...


Great Exploitations > 512k Superbanking with TTL

Posted 12 December 2007

A thought occurred to me the other day about 256k Superbanking. Adding a common TTL chips, a 74174 (hex flip flop), to the 0840 design could extend it to 512k!

The idea is simple - the 0840 board uses VCS-A6 to select banks, except connect...