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frogstar_robot

Member Since 23 Sep 2004
OFFLINE Last Active Today, 10:54 AM

Posts I've Made

In Topic: F*** the 64..

Fri May 25, 2012 1:32 PM

I'd rather do a 69 than a 64!

View Postandym00, on Fri May 25, 2012 8:45 AM, said:

Dunno, I recall a picture of a mentaller getting intimate with an exhaust pipe on a Range Rover many years back.. If anyone's going to do it with a 64, I reckon it'll be him ;)
)

I'd rather do a 69 than a 64!

In Topic: F*** the 64..

Tue May 22, 2012 2:09 PM

View Postfernando marrin, on Tue May 22, 2012 11:19 AM, said:



so you 're saying they chose to lower the resolution of their c64 games?
don't think so...

TMR rightly points out most 8-bits gave more color options at lower resolutions. There is also the matter of CPU and memory. If that hi-res screen is anything other than a static backdrop then CPU will be spent animating it. High res screens are also more costly in terms of RAM. Charmode helps, especially on the 64 with it's 256 charsets, but costly nonetheless.

This was really obvious with some the late 80s PCs that had 640x400x16 screens with no sprites, no blitter, and no hardware scrolling. Stills of these games would look great in the magazines but you had to actually play them to see very little was animated. I always loved driving games with mostly static dashboards and a very small view out the front windshield.

In Topic: Announcement: SIO2PC/10502PC Dual USB

Wed May 16, 2012 8:59 AM

This USB device also works with Linux and Mac. AFAIK the other device is Windows only and full information to make drivers for it isn't available.

In Topic: F*** the 64..

Tue May 8, 2012 7:16 AM

View PostSIO99, on Tue May 8, 2012 7:08 AM, said:

so that shits all over the Commodore 64!

C64 vs A8 threads tend to degenerate into this here and the mods have become VERY quick to lock them. I've been enjoying the genial and informative technical discussion so please keep such vitriol out of the forum.

In Topic: F*** the 64..

Tue May 8, 2012 6:45 AM

View PostTMR, on Tue May 8, 2012 6:24 AM, said:


It's been over twenty five years since i last looked at Atari BASIC's sound commands (all my own sound effect drivers write directly to the registers in machine code and do their own AD envelope generation) but i'm fairly sure there's no envelope generation...? If that's true, you'll have to do it yourself.


Basic doesn't have it and it has to done in software as POKEY doesn't have the feature either. I remember one issue of Antic had an ADSR add-on for BASIC with an editor. Once you designed your envelopes you could include them in your own programs.