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vdub_bobby

Member Since 24 Nov 2004
OFFLINE Last Active Yesterday, 5:55 PM

Blog Entries

Bob's Blog > Now With Mazes

Posted 06 February 2012

BEEN PRETTY BUSY WITH RL over the last week, but found a few hours here and there to work out the code to generate mazes programmatically:



To my surprise, I was able to...


Bob's Blog > Ready, Fire, Aim!

Posted 31 January 2012

NOW WITH shooting! Also a proper (though lame) maze, sort-of finalized kernel (and sort-of finalized tank graphics), and a glowing base to defend.


In answer to what I think was Thomas' question, right now the maze is hard-coded. If I can come up with...


Bob's Blog > Tanks!

Posted 23 January 2012

SO IT'S BEEN A WHILE since I've been very active on AA; but in the last few weeks I have again started some fairly intensive 2600 development. I'm sorry to say, Nathan, that it isn't RPS - which is still on my slow-moving to-do list - but rather a project that I toyed with years ago: a semi-faithful port of...


Bob's Blog > R.I.P. Kotaku

Posted 08 February 2011

NOW THAT KOTAKU.COM has ruined redesigned their website, I'm looking for a different video game news/reviews/opinion site. Something reasonably intelligent, platform agnostic, and comprehensive. Where do you all go for video game news?

Bob's Blog > Credits

Posted 14 January 2011

WHILE I'M HOME SICK FROM WORK I might as well take the chance and try to make some progress on RPS:
Not a lot of changes, but since the previous version was so rough, I thought I'd put this out there.

Cleaned up all scanline counts - now at 270 on all screens and transitions appear to be rock solid. Also got new credits...