There aren't a lot of side-scrolling shooters on the 2600, for obvious technical reasons - though definitely check out Stargate/Defender II - but there are of course plenty of vertical shmups; including lots of great homebrews.
Best original shoot em ups:
Space Invaders
River Raid
River Raid II
Phoenix
Demon Attack
Stargate/Defender II
Galaxian
Defender
Spider Fighter
Vanguard
Chopper Command
My favorite simple homebrew shoot em ups:
Conquest of Mars
Space Instigators
Oystron
Seawolf
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vdub_bobby
Member Since 24 Nov 2004OFFLINE Last Active Yesterday, 5:55 PM
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- Member Title Quadrunner
- Age 34 years old
- Birthday April 21, 1977
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Boom bam.
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In Topic: Simple shumup(shhot-em-up) possible?
Fri Aug 26, 2011 2:43 PM
In Topic: Non Techincal Playfield Design
Fri Aug 26, 2011 2:33 PM
Try this for designing sprites/players: http://www.alienbill...yerpalnext.html
Kirk Isreal (the creator of that) also has a playfield editor and a bunch of other resources on this page: http://www.alienbill.com/2600/
Kirk Isreal (the creator of that) also has a playfield editor and a bunch of other resources on this page: http://www.alienbill.com/2600/
In Topic: Halo 2600 Source
Fri Aug 26, 2011 2:26 PM
Ed Fries, on Fri Aug 26, 2011 12:24 PM, said:
vdub_bobby, on Fri Aug 26, 2011 12:09 PM, said:
What's the point of this?
EDIT: And thanks for posting this.

PlayerTop
LDA ScanLine ; 3
CMP M1Pos ; 3
PHP ; 3
CMP M0Pos ; 3
PHP ; 3
PLA ; 4
PLA ; 4
EDIT: And thanks for posting this.
I don't really remember all the details but... The code is for turning on and off the missles. The stack must be pointed at ENAM1 and it looks like I wanted it pointed back at ENAM1 again after I was done but I didn't want to destroy the value in the X register.
Thanks for the explanation.
EDIT: And that probably explains all the places that look something like this...
;waste 16 cycles pla pla pla pla
In Topic: Halo 2600 Source
Fri Aug 26, 2011 12:09 PM
What's the point of this?
EDIT: And thanks for posting this.
PlayerTop
LDA ScanLine ; 3
CMP M1Pos ; 3
PHP ; 3
CMP M0Pos ; 3
PHP ; 3
PLA ; 4
PLA ; 4
EDIT: And thanks for posting this.
In Topic: do exclusive titles really matter that much?
Mon Mar 14, 2011 10:37 PM
Anymore it seems that the number of exclusives is shrinking to be pretty much only niche games (that aren't worth the money to port) and 1st-party titles.
But I think exclusives still matter - you can't play Halo on a PS3 and that's probably a pretty big deal to a lot of people. Same for Gran Turismo, Fable, Metal Gear Solid, Uncharted, God of War, Gears of War, etc.
And obviously, Zelda, Mario, Mario Kart, Metroid and the rest of Nintendo's big franchises.
But I think exclusives still matter - you can't play Halo on a PS3 and that's probably a pretty big deal to a lot of people. Same for Gran Turismo, Fable, Metal Gear Solid, Uncharted, God of War, Gears of War, etc.
And obviously, Zelda, Mario, Mario Kart, Metroid and the rest of Nintendo's big franchises.
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