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rockman_x_2002

Member Since 27 Oct 2001
OFFLINE Last Active Yesterday, 11:25 PM

Posts I've Made

In Topic: What does it do if you play a paddle game with driving controllers

Thu Apr 26, 2012 9:13 AM

You will cause a rift in the space-time continuum.

You don't want to cause a rift in the space-time continuum, now do you?

In Topic: Gubble 3D Kickstart Project by Former Atari Designers

Tue Apr 24, 2012 10:34 PM

These Kickstarter fundraisers just fascinate the heck out of me. It shows that people are willing to pay for games that "push the envelope," typically exactly the kind of games that big-time publishers don't want to do in lieu of chasing down the almighty dollar.

I'm glad there is now something out there for developers with a passion for game design and development to put out pet projects that aren't under the purview of developers, tied to the graces of marketing-minded folks who hold a Sword of Damocles over a project like this one, with the threat of letting it drop most any minute.

The game itself sounds very interesting, and I've always loved Crystal Castles in both arcade and 2600 form. Definitely bookmarking and keeping an eyeball on this one, and wouldn't mind pitching a little money at the project. Thanks for posting about it and getting the word out. I'll spread the work at my workplace as well. :-D

In Topic: 3DS Pac-Man & Galaga Dimensions Opinions

Thu Apr 19, 2012 7:11 PM

I have it. It's good, but honestly, if you've played the games once you've played them a thousand times on other consoles. The classic games, for me, are almost too small to see well. The gems are the two games that were released on Xbox Live. So I would honestly say that unless the 3DS-exclusive games pique your interest, you might want to pass on it.

Unless you can get the game for around $15 or so, then it might be worth a shot to you.

In Topic: Quest 64

Thu Apr 19, 2012 7:06 PM

View PostMagitekAngel, on Sun Apr 15, 2012 10:08 AM, said:

It's also a game that made me wonder how those third party memory cards ever made it to the shelf. They don't save anything.

The one I have is a third-party one, and it somewhat works though it has its moments. This one is a cheaper-built one, but it does have a battery tray that you can remove and replace the button-cell battery easily in the card. That's a nice plus, and with a fresh battery you can get a good couple of years' use out of it. But after that it starts to get flaky. It also gets flaky if you don't turn on the N64 and give the thing a little juice every once in a while (it tends to need reformatting if you let that happen).

But if I could get my hands on a good official one that would be better. Even better still would be a more modern solution that uses flash memory instead of battery backup.

In Topic: Quest 64

Sat Apr 14, 2012 10:48 PM

It's a mediocre RPG, but one of the very few true RPGs that the N64 got. I like it ok, but I wouldn't go out of my way just to play it specifically. Would be one of those things I'd toss in just on a whim. Graphics are colorful and nice but as you say, they have not aged very well.

Perhaps the biggest problems is that the game was extremely linear to begin with. The battle system was a bit strange, and you had to work at building your magic abilities up before being able to do anything useful (remember you're a magic user after all). The problem with character development is in how you level up your stats, in that to level your HP up to be useful, you needed to take some constant, steady hard knocks from enemies. This all took time to do, and made the beginning of the game an exercise in grinding and frustration.

This, coupled with the fact that mere months later The Legend of Zelda: Ocarina of Time, was the final nail in the coffin for this unfortunate game. Had it been released earlier in the year when there was a drought of adventure/RPG games (like this one) it might've fared somewhat better, at least among RPG fans. But then those same RPG fans likely would've had a PS1 as well.