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Allas

Member Since 27 Dec 2004
OFFLINE Last Active Today, 9:46 AM

Posts I've Made

In Topic: HSC8 Round 18 Donkey Kong & Jewel Bits

Wed Nov 23, 2011 8:30 PM

Glad to see Jewel bits on HSC !

About Jewel bits, last version is 1.1.
Here you can gain more points per free time level saved. You need to finish as soon as possible the level for more points. And this is the unique difference with version 1.0.
There are 36 levels on total.
On future (when i have a free time) I'll fix the music bug and create a 1.2 version, but the rest of game will be the same.

Congratulations to Scalak and Justin Case, you passed my high score of 53000 approximately :D

In Topic: Callisto

Sat Nov 5, 2011 8:12 PM

Good work Jason!. Just as the old Atari style programming.
Still those sprites are not multiplexed, i wondered if more sprites coming on next levels.
However, is a right step for Atari shooters.

In Topic: *** GIANT DEMOS COMPEDIUM on Atari 8bit computers ***

Sat Oct 29, 2011 1:30 PM

Thank you for your replies.

Quote

Fox said:
8-bit demos for the YouTube generation. :)
How did you grab them?

I use Altirra to save the video sequences i choice of my favorite demos.After that I use AVS Video Editor to edit and paste all videos. It's easy to use, i recommend it. My output choice was double video size of Altirra generated and 60fps for all videos.

Quote

Jose Pereira said:
What of the Demos made by Zelax it's the one that starts at 46:04?

Ray of Hope

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R4ng3rM4n said:
A chronological order (with year, demo name and group) would have been better ... just to see evolution of things from pseudo sine scrollers to real 3-D.

uhhh... maybe next revision ;)

Quote

Mapa said:
Very cool, but maybe it would be better with only 42 chars width to avoid color tearing outside "standard" visible area.

Yes, it needs more work. i have to remove borders, processing interlacing videos because youtube doesn't get good conversion with them, remove some sequences. However 90% of job is done.

@Emkay:
Next time will be with game in chronological order.

In Topic: SDrive Drive Limitation

Mon Sep 5, 2011 5:51 AM


In Topic: Sprite Multicolor Multiplexer Experment

Sat Aug 13, 2011 12:19 PM

Awesome work!, thanks for take your time to design those detailed PMs. Great work engine!, great graphics!, great animations!