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Stephen

Member Since 6 Nov 2001
OFFLINE Last Active Yesterday, 7:13 PM

Blog Entries

Stephen's A8 Blog > Double Rainbow - meh! I've got Quad Rainbow pt.6

Posted 05 December 2011

I usually don't post a video of something that is not working, but oh well - it's been a while, and I was finally able to put in some time. The ball (missle 3 to be precise) motion is done in the Immediate VBI. It's not working 100% just yet, but masking works, and the motion mostly...


Stephen's A8 Blog > Term80 Disassembly

Posted 07 November 2011

This is a very early work in progress. I hope to have some more time to work on this towards the end of December. I may wait to work on it until after I receive my Turbo Freezer though. I cannot run CP/M from an emulator, but currently the only ROM based monitor I have in the Atari requires a reset to activate it, and that wipes out the term program. I...


Stephen's A8 Blog > Indus GT CP/M Experiments #2 - Word Processing

Posted 20 October 2011

OK - I am getting better at making CP/M disks, so I hope to get my better camera setup this weekend, and post a nice tutorial.

For now, we'll go WAY back in time to 1978. Here are some screenshots of MicroPro's WordMaster 1.07a.

Here's a DIR of the WordMaster disk. The "PIP PRN:=*.ASM" commands copy files to the printer (a...


Stephen's A8 Blog > Indus GT CP/M Experiments

Posted 11 October 2011

After much trouble, I now have a few working CP/M disks. I will detail the process of getting images from the internet to a working CP/M floppy in the coming days. For now, I will show how I changed the god-awful colours of the stock Term-80 program.

Here you see the before image. I am running MS BASIC-80 Ver 5.21 on top of CP/M 2.22. This is running...


Stephen's A8 Blog > Double Rainbow - meh! I've got Quad Rainbow pt.5

Posted 18 July 2011

Starting to take shape now - here's hopefully the final video with static background. I am still experimenting to see how much data I can throw at the screen during VBI and still maintain 60FPS. I am going to have to scale the video RAM way down from where it is currently, as 2048 bytes is too much :( I initially planned for 1024, this should...