Here is another minor update to Star Castle:
The rings can now move at variable speeds - I have slowed them down a bit in this version.
The ring segment now disappear immediately when they are hit.
The rings will regenerate when the outer ring is removed.
The gun will fire projectiles at you when the inner ring is...
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cd-w
Member Since 12 Mar 2005OFFLINE Last Active Today, 12:51 AM
About Me
I live in Glasgow and have a healthy interest in retro consoles and home micros. My main interest is home-brew game development for the Atari 2600 console. I started programming the Atari 2600 in 2004, and I have now worked on the following projects:
- 2005 - Minigame Multicart (Hunchy, Jetman, and Nightrider).
- 2005 - Hunchy II.
- 2008 - Juno First.
- 2009 - Harmony Cartridge (BIOS)
- 2011 - Chetiry - coming soon!
- 2012 - Star Castle - in development!
Community Stats
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- Active Posts 1,169 (0.46 per day)
- Profile Views 22,105
- Member Title Stargunner
- Age Age Unknown
- Birthday Birthday Unknown
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Custom Status
Juno First!
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Gender
Male
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Location
Glasgow, UK
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Interests
Retro Consoles and Home Micros
Contact Information
- eBay ID cd-w
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The Southsider > Star Castle Brainstorming
Posted 20 January 2012
The Southsider > Star Castle Collision Detection
Posted 18 January 2012
After much head-scratching and code optimisation, I finally have collision detection working! In this version you can shoot the ring segments. For now they only take one hit, but this can easily be changed.
I think I now have all of the pieces necessary to make the game. However, I now need to put it...
I think I now have all of the pieces necessary to make the game. However, I now need to put it...
The Southsider > Star Castle Mines
Posted 16 January 2012
Here is another small update to my Star Castle demo on the 2600:
- The mines now follow you around the screen. They will reset to the centre if they go off screen.
- You can shoot the mines, and collisions between the ship and mines are detected (the screen will flash).
- Ship rotation is now much slower.
The Southsider > Star Castle Improvements
Posted 10 January 2012
I have made a little more progress on my 2600 Star Castle demo:
- Ship rotation is slower.
- Ring colours now match the arcade version.
- Player bounces off the rings.
- Centre gun tracks the player position.
The Southsider > Star Castle Ship Movement
Posted 07 January 2012
I have made a little more progress on my Star Castle demo. You can now move the ship around the screen and fire bullets, although there is no collision detection yet. The controls are:
- Joystick Left/Right - Rotate
- Joystick Up - Thrust
- Fire - Fire Bullets
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