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cd-w

Member Since 12 Mar 2005
OFFLINE Last Active Today, 12:51 AM

Blog Entries

The Southsider > Star Castle Brainstorming

Posted 20 January 2012

Here is another minor update to Star Castle:
The rings can now move at variable speeds - I have slowed them down a bit in this version.
The ring segment now disappear immediately when they are hit.
The rings will regenerate when the outer ring is removed.
The gun will fire projectiles at you when the inner ring is...


The Southsider > Star Castle Collision Detection

Posted 18 January 2012

After much head-scratching and code optimisation, I finally have collision detection working! In this version you can shoot the ring segments. For now they only take one hit, but this can easily be changed.



I think I now have all of the pieces necessary to make the game. However, I now need to put it...


The Southsider > Star Castle Mines

Posted 16 January 2012

Here is another small update to my Star Castle demo on the 2600:
  • The mines now follow you around the screen. They will reset to the centre if they go off screen.
  • You can shoot the mines, and collisions between the ship and mines are detected (the screen will flash).
  • Ship rotation is now much slower.
There are still a few...


The Southsider > Star Castle Improvements

Posted 10 January 2012

I have made a little more progress on my 2600 Star Castle demo:
  • Ship rotation is slower.
  • Ring colours now match the arcade version.
  • Player bounces off the rings.
  • Centre gun tracks the player position.
The main issue now is collision detection between the bullets and the rings. I haven't yet worked out an efficient...


The Southsider > Star Castle Ship Movement

Posted 07 January 2012

I have made a little more progress on my Star Castle demo. You can now move the ship around the screen and fire bullets, although there is no collision detection yet. The controls are:
  • Joystick Left/Right - Rotate
  • Joystick Up - Thrust
  • Fire - Fire Bullets
I have been trying to match the ship movement with the arcade...