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DamageX

Member Since 17 Apr 2005
OFFLINE Last Active Feb 19 2012 8:28 PM

Posts I've Made

In Topic: 6502 Relaunched... Can it be used in our 8-bits?

Sat Jan 28, 2012 2:57 AM

relaunched eh? I didn`t realize it was ever out of production.

In this day and age, someone could manufacture 100 6502s at 100MHz, with 64KB of RAM each, on one chip. I often wonder about this when reading about the latest GPU that has 400+ shaders and 1 billion+ transistors on the die. 6502 doesn`t have floating point or even multiplication but surely there is something cool that could be done with a billion transistors worth of them running in parallel?

In Topic: APAC/Trucolour - a whole new approach

Sun Sep 25, 2011 10:40 PM

That was a 16-bit QuickBASIC program so it won`t run natively under 64-bit. Nowadays I am usually using FreeBASIC instead which compiles to 32-bit. I will have to convert it over sometime.

BTW, ANTIC`s inability to increment the address past a 4KB boundary is annoying. Would it have killed them to put the whole 16 bits, or at least 13, into their adder? (I`m guessing the bad line bug is related to this)

In Topic: easycap USB

Fri Jul 8, 2011 12:13 PM

I have the syntek 1150 based one. It works good in win2k and xp, as long as you have USB 2.0 ports. I use virtualdub for capturing. When capturing, make sure that "TV Tuner" is not selected as the source, because the device doesn`t even include an RF input, and furthermore in the USA at least there are no more analog TV broadcasts anyway. It`s also possible to use the "imaging" program that is supplied with win2k, or something like irfanview to take screenshots from the device.

In Topic: Atari 8-bit Outrun Update.

Thu Jun 23, 2011 9:48 PM

well here`s a quick update, I`ve improved the scenary drawing routines and added code to control an NPC vehicle in the game. and I got a cheats file for MAME so I can map out the rest of the stages.

slow but steady...