Dave Neuman's Profile
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- Active Posts:
- 102 (0.06 per day)
- Most Active In:
- Atari 2600 (59 posts)
- Joined:
- 13-August 05
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Tour of My Basement Arcade
Posted 15 Nov 2009
I found a video my wife shot of our basement arcade a year or so ago. Pole Position was giving me some trouble at the time so the screen is a blank raster. I moved a few more games down there since then and will make another video this week of my current setup.Arcade Tour 11/16/2009 below:
Space Battle Update - Title Screen
Posted 1 Nov 2009
It's been forever since I have done any work on this project, but I had some time last night and changed the title screen a little bit. Not much else has been changed, but I'm getting some free time here and there, so hope to work on it some more
New9_8_09.bin (8K)
: 36
New9_8_09.bin (8K)
: 36
Planet Builder Update - more badies
Posted 19 Jun 2009
It's been a while since I have done any coding. I have added some rudimentary collision detection for the badies. The bombs they drop can destroy the Rover, but you can shoot them as well. The collision detection is not quite right yet though. As you destroy the group of three badies, one of three new badies will reappear. The object is to collect the minerals and send them up to the Amospheric processor in order to "build the planet" As you send more minerals the processor converts them to essential elements and the sky becomes progressively more blue. If you send up the mineral that matches what the processor shows in its hopper, you get more points awarded. You must off course avoid falling in the hole below the mineral, avoid the badies bombs and avoid falling meteors
New5_21_09.bin (8K)
: 62
New5_21_09.bin (8K)
: 62
Planet Builder - Badies
Posted 22 Mar 2009
I had a little time so I added some badies that lurk below the mineral collection vehicle. I don't have any collision detection yet, but plan to have it as soon as I can.
New3_19_09.bin (8K)
: 57
New3_19_09.bin (8K)
: 57
Planet Builder - Continuous Movement
Posted 2 Jan 2009
Had a couple of minutes, so I changed the code to make the movements left and right continuous. This is supposed to encourage exploration of different screens left and right. You can change direction as before, but you will continue to move in one direction unless you change direction or put on the brakes (down on controller). Different screen only consist of different minerals and various mountains.
New12_31_08.bin (4K)
: 108
New12_31_08.bin (4K)
: 108
My Information
- Member Title:
- Chopper Commander
- Age:
- 51 years old
- Birthday:
- April 2, 1958
- Gender:
-
- Location:
- Riverview, Michigan
- Interests:
- Collecting and restoring Full-Size Video Games.
Contact Information
- E-mail:
- Click here to e-mail me
- Website URL:
-
http://
- eBay ID:
- davneuman
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