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espire8

Member Since 28 Aug 2005
OFFLINE Last Active Feb 2 2012 9:03 PM

Posts I've Made

In Topic: Frantic (2600)

Tue Jan 24, 2012 12:32 PM

View PostSpiceWare, on Thu Jan 19, 2012 6:57 PM, said:

Speaking of graphics - one thing I'm wondering is if using smaller graphics would make the game play better. Having a shorter humanoid would, in theory, make it easier to maneuver around the maze w/out killing yourself by running into the walls above/below the humanoid.

Hmm.. that sounds like a good approach. The humanoid is presently a couple lines taller than the robots.
Darrell, if you like, I can look into updating the humanoid sheet if you want to do a test build to use that idea.

I'll also see about updating some sheets to use fewer frames if the need arise to have the voice back, - which was the original goal anyway. ;)

Quote

I think the size of the humanoid is good as is. The problem for me is the running animations. The player sprite has too much bounce in his step almost like he's leaping forward as he moves. This makes it hard to judge when you're getting too close to an obstacle. If the running was smoothed out, I think it would be much easier to control the humanoid with precision and avoid killing yourself.

A couple of lines do account for the bounce. I'll see about reducing that affect along with Darrell's idea.

In Topic: 2600 Galaxian - near perfect arcade colors & graphics hack

Sun Dec 4, 2011 12:18 PM

I've just included a binary of the gfx hack in the first post that you may enjoy the game. Thanks! :)

In Topic: XM Status Page...

Mon Nov 28, 2011 11:30 AM

View PostPropane13, on Mon Nov 28, 2011 6:58 AM, said:


The demos are cool, but I wish at least just one of the games was a little less secretive. I know that the main reason for this is the "wow factor" on release day, but I've always found that community support makes for better gameplay; I learned that with some of my 2600 projects. And, that's the one thing that's missing for me that would make me buy the XM right out. For now, it sounds like I have to wait until release day, and then see what people say about the games. That's not an issue, but I am hoping that with everything invested, these will be the best playable games possible. If even just one of them is remotely fun to play, I have my money standing by.


Quite frankly, even I don't know how many XM games GroovyBee got going at once. But I can say that you've got nothing to worry about if at least one were remotely fun. There's at least two XM games I know will be a blast to play. I can assure you because two of the games, apart from providing the graphics, I've been able to play test for Mark and you definitely won't be disappointed! The secrecy is to make for a surprise similar to how holiday game carts were released in the past. ;)

In Topic: 2600 Galaxian - near perfect arcade colors & graphics hack

Wed Nov 23, 2011 5:25 PM

Thanks KevinMos3. That's a neat thread you put together. I didn't know you were involved with the hack, I like how you kept the eyes on the aliens as two pixels instead of a straight line as I've done. Feel free to use the player ship design in your version too. Nukey has been a tremendous help with how the game has come to be at present compared to when first initiated.

I also like what you did with Adventure Enchanced! Great job! Heh.. :lol: I remember that black bat I did a long while ago for 2600 Adventure 2 - or was it 3?, but never got around to even start it because there were things impossible to do back then that I alone would never have hope for. I think it's awesome other people has taken the game to new heights and I'm happy to see my bat found a place in your hack. :) I'll have to keep a watch in that thread.

In Topic: 2600 Galaxian - near perfect arcade colors & graphics hack

Tue Nov 22, 2011 5:14 PM

View PostBrian O, on Tue Nov 22, 2011 5:10 PM, said:

:thumbsup:
Nice!

-B
:) Thanks!