SpiceWare, on Thu Jan 19, 2012 6:57 PM, said:
Speaking of graphics - one thing I'm wondering is if using smaller graphics would make the game play better. Having a shorter humanoid would, in theory, make it easier to maneuver around the maze w/out killing yourself by running into the walls above/below the humanoid.
Hmm.. that sounds like a good approach. The humanoid is presently a couple lines taller than the robots.
Darrell, if you like, I can look into updating the humanoid sheet if you want to do a test build to use that idea.
I'll also see about updating some sheets to use fewer frames if the need arise to have the voice back, - which was the original goal anyway.
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I think the size of the humanoid is good as is. The problem for me is the running animations. The player sprite has too much bounce in his step almost like he's leaping forward as he moves. This makes it hard to judge when you're getting too close to an obstacle. If the running was smoothed out, I think it would be much easier to control the humanoid with precision and avoid killing yourself.
A couple of lines do account for the bounce. I'll see about reducing that affect along with Darrell's idea.




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