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Silvio Mogno

Member Since 10 Mar 2006
OFFLINE Last Active Jul 20 2011 2:43 PM

Posts I've Made

In Topic: Who Is Your Favorite Game Designer?

Mon Jul 18, 2011 3:14 PM

Douglas Neubauer (Solaris)
Peter C. Niday (Crystal Castles)
Rob Fulop (Demon Attack)

In Topic: z26 3.0

Sun Jun 12, 2011 4:16 PM

View Poststephena, on Tue Jun 7, 2011 4:10 AM, said:

View PostSilvio Mogno, on Mon Jun 6, 2011 3:20 PM, said:

I played 2600 on z26 mainly in the past, now I play on my real 2600. But IMO z26 is superior to Stella in many ways and it feels lighter to my pc. The only thing I always missed in it is a debugger, do you think to add it in the future John?
The debugger in Stella is quite mature at this point, having had several years of work done to it. Perhaps it would be more beneficial to specifically state how Stella is inferior in many ways (so things can be improved) rather than just dismissing it out of hand. I assure you that adding a comprehensive debugger is not a small feat, so it would probably be less work overall to address shortcomings in Stella itself.

I'm not saying Stella is no good, it has many features including a great debugger (that really helped me to finish my Rainbow Invaders :)) and a cool frying feature that gives real results without frying a real cart :evil:. I didn't want to dismiss it, I also included an acknowledgment to you all in my Rainbow Invaders manual.
As I said I prefer z26 for its low cpu hunger and its immediacy (less the options -> less potentially dispersive the application, a bit like playing on a 2600 vs. playing on a PS3), but it's more a feeling than a strict technical judgment.
But if you want something to improve look at the attached pic: the zero on the left of the speed meter is not correct.
With my best thanks to all 2600 enthusiastics and contributors after near 35 years of history :).
Silvio Mogno

In Topic: z26 3.0

Mon Jun 6, 2011 3:20 PM

I played 2600 on z26 mainly in the past, now I play on my real 2600. But IMO z26 is superior to Stella in many ways and it feels lighter to my pc. The only thing I always missed in it is a debugger, do you think to add it in the future John?

In Topic: Space War

Mon Mar 7, 2011 4:31 PM

Great physics (for a late '70 game), great strategy, great two player fun. And that cool retro/simple/clean charm of first 2600 games. :thumbsup: