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HiassofT

Member Since 3 May 2006
OFFLINE Last Active Feb 6 2012 6:24 PM

Topics I've Started

mega-hz's website temporarily offline

Sun Jan 8, 2012 12:57 PM

FYI: I just got an email from Wolfram (mega-hz), he's moving to a new appartment and therefore his website http://mega-hz.no-ip.com will be offline for some time.

so long,

Hias

TurboFreezer XL/XE 2011 preorder starts now

Tue Nov 1, 2011 12:53 PM

I'm glad to announce that the new TurboFreezer 2011, winner of the ABBUC hardware contest, can now be preordered from ABBUC.

Please note: preorder ends on November 20th 2011 and the final price may vary slightly - it'll be within +/- 5 EUR of the current estimate, depending on the number of units in the current production run and the final prices of the parts.

The TurboFreezer is equipped with an exchangable adapter board (one for XL computers with a PBI interface, one for XE computers with ECI/cart interface) which can also be ordered separately - so you can order, for example, one TurboFreezer XL (including XL adapter) and a separate XE adapter board.

The current estimated prices for ABBUC members are:

TurboFreezer with XL adapter: 57,50 EUR (+/- 5 EUR)
TurboFreezer with XE adapter: 60 EUR (+/- 5 EUR)
additional XL adapter: 7,50 EUR
additional XE adapter: 10 EUR

If you are not an ABBUC member, add 5 EUR for each TurboFreezer and 1,50 EUR for each additional adapter board, or join ABBUC now.

Please send your orders by email to Wolfgang Burger: atari <at> unitybox <dot> de, with the subject "TurboFreezer order". Include the number of XL / XE TurboFreezers, and optionally the number of XL / XE adapter boards, your full name and shipping address, and your ABBUC member number, if you have one, so you'll be charged the ABBUC member price.

After the end of the preorder phase we'll send you an email with the final price, including shipping costs, please pay within 1 week so we can start ordering the parts (payment will be possible via money transfer to a German bank account and via PayPal).

Shipment will start when the units are assembled and tested. We'll process the orders in sequence, so the earlier you order the earlier you'll receive your TurboFreezer. We can't promise if shipment will start this year, it's more likely that the first units will be shipped in January 2012.

Here are the main features of the new TurboFreezer:

- completely new hardware design, total of 1MB flash and 1MB battery backed RAM, both XL and XE adapter boards are equipped with a pass-through PBI connector (XE adapter also contains a cartridge slot)

- Freezer function: stop/resume a program at any time, save/load snapshots to/from TurboFreezer RAM / ramdisk / disk / tape. Built-in, enhanced, debugger. Stereo Pokey systems are now supported, too.

- Oldrunner mode: integrated OldOS

- 512k battery-backed ramdisk, 100% PORTB compatible

- CartrdigeEmulation: can use up to 960k flash and 384k RAM to run 8k, 16k and OSS carts. Supports new SDX (same banking as Ultimate1MB, up to 512k max.) plus "stacked" carts running from the CartEmu (so you can run SDX and MAC/65 from the TurboFreezer). Added AtariMax 8Mbit (1MB) compatible banking (up to 960kB) and new 8k + RAM banking (main 8k bank at $A000, optional 8k RAM bank at $8000).

More detailled information can be found in the current draft of the German manual. An English manual will follow later, for now have some fun with Google translate or have a look at the quite old English manual for the TurboFreezer 2005.

Here are some pictures of the prototype with the XL adapter board:

Plugged into my 800XL:
Attached File  800XL.jpg   40.14K   130 downloads
front view:
Attached File  front.jpg   50.26K   149 downloads
side view:
Attached File  side.jpg   57.83K   120 downloads

so long,

Hias

Atari800 2.2.0 released

Mon Apr 4, 2011 9:45 AM

This weekend version 2.2.0 of the Atari800 emulator was released. Binaries are being prepared, currently the source code and SDL and DirectX Windows binaries are online (BTW: the SDL version is the one you should use :-)

http://sourceforge.n...atari800/2.2.0/

Here's a snippet from the NEWS file:

Quote

Version 2.2.0 (2011/04/02)

Another update after two long years. A lot of changes and major improvements:

New features:
-------------
* SDL features synchronized sound (GTIA+POKEY digisounds play properly now)
* SDL display enhancements (hardware accelerated using OpenGL)
* DirectX display enhancements (also hardware accelerated)
* Improved NTSC and PAL colours (presets: Standard/Deep Black/Vibrant)
* Austin Franklin 80 Column card
* Emulate the Alien Group Voice Box I and II
* Added support for F12 turbo mode.
* IDE emulation (compatible with MyIDE)
* New Android port by Kostas Nakos (available in the App Market already)
* Auto frame skip for slower devices (currently enabled for Android only)

Fixes:
------
* trak-ball (cx22) emulation fixed
* SDL: leftmost column missing in 16/32bpp fixed
* DirectX default for Win32 SDL

SDL Display enhancements:
-------------------------
1. Fullscreen resolution - this gives a list of all available resolutions from
which a user chooses one. The default resolution is the next-bigger-than
336x240.

2. Fullscreen: yes/no - obvious. Window size is independent from the chosen
fullscreen resolution and can be changed by resizing the window.

3. Rotate sideways: yes/no - rotates the screen by 90 deg. Works as earlier,
ie. only for "standard" display (no NTSC filter, no 80 column card).

4. Stretch - this option controls how display stretching (scaling) is
performed. We can select one of:
a) none - no stretching at all
b) integer multiples (default) - width and height will be resized by 1x, 2x,
3x etc.
c) full - stretching is unrestricted, display will cover the entire screen.

5. Keep aspect ratio - this option controls how the display's aspect ratio is
corrected. 3 options available:
a) disabled - no aspect ratio correction, display will fill entire
screen/window,
b) 1:1 (default) - width and height will be multipled by the same value
c) like real TV - display will be resized to reflect pixel aspect ratio of a
real Atari connected to a TV. Atari pixels are not square; pixel width-to-
height ratio is about 0.857 for NTSC and 1.039 for PAL. This option reflects
that.

6. Host display aspect ratio - here the user enters aspect ratio of his
monitor. This value is used to properly compute display aspect ratio when
"Keep aspect ratio" is set to "like real TV". Set it to 4:3 (default), 16:9,
1.78:1 etc.

7. Horizontal view area - this option sets the size of Atari screen area
visible horizontally. Choose one of:
a) narrow - 320 columns wide,
b) normal (default) - 336 columns wide,
c) full - 384 columns
d) custom - lets the user enter any value between 160 and 384.

8. Vertical view area - similar to above:
a) short - 200 lines high
b) normal (default) - this setting is TV-system-dependent. In PAL this makes
all 240 lines visible, while in NTSC top and bottom 8 lines are hidden, which
leaves 224 lines visible. I've made this as such because apparently on NTSC
TVs not all 240 lines are visible. The value of 224 was taken by taking full
NTSC height (480, divided by 2) and cutting top and bottom 3.5% (different
sources say 3.5% is the "action-safe" overscan area).
c) full - 240 lines high
d) custom - any value between 100 and 240.

9. Horizontal offset - when amount of columns displayed is less than 384, this
option "shifts" the visible screen area. Setting to higher than 0 shows more
of the right side, and lower than 0 shows more of the left side.

10. Vertical offset - similar to above.

Additionally, the Alt+Shift+X shortcut that switches beetween standard<->80
column display is now also available as "Display settings->80 column display
if available: yes/no".

The Alt+B switch however has been removed - since setting black/white colours
can be done in Display settings anyway.

All new options are also available from command line and are saveable in
configuration.

New Android port features:
-------------------------
- Efficient performance
- Uses Opengl ES to handle scaling of the graphics
- Runs on Android 1.6+
- Novel on screen touch joystick control for less hand cramps & intuitive
control
- Supports multi touch input
- Supports hardware keyboard with key remapping for joystick input
- Supports the Wii Controller for joystick input
- Supports the "move to SD" feature
- Sound emulation very good but not perfect yet
- Bypasses the emulator UI menu completely - goes 'the android way' about it
- Available in the App Market: market://details?id=name.nick.jubanka.atari800

so long,

Hias