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MausGames

Member Since 12 May 2006
OFFLINE Last Active Sep 30 2011 9:51 PM

Posts I've Made

In Topic: Ultra-Simple DPC+ Demo

Mon Apr 11, 2011 3:36 PM

View Posttheloon, on Sat Apr 9, 2011 9:02 AM, said:

I completely glossed over the feature that all these sprites are now multi-color.. awesome! Are you willing to release the source to your demo Maus? I'd like to learn what you've figured out so far. As well, it would be a good base to test other features of the new Batari BASIC myself =)

As usual the code was a throw-together mess, I was in a big hurry to find out what this can do. I don't think it would be helpful at all, but I will post it next time I'm on my laptop; I hope that RT or someone like him with more org skills than me will post a demo soon.


I really need some good sprites for the main character. I have standing, kneeling, walking, running, and jumping; but when he climbs onto a platform above him, he needs to turn so his back is showing, extend his arms upward, jump up, grab the platform, and pull himself up onto it, then stand up. That is going to be tough...

In Topic: Ultra-Simple DPC+ Demo

Fri Apr 8, 2011 11:33 PM

If player#height could create a grow-out-of or melty effect, then they are worth leaving direct access to, in my opinion. An extra ten variables would well do the trick. Can you tell us if debugging cycles with the score, and pfscore options will come back? Also haven't seen any mention of if there will be any extra time in vblank with this kernel. I had a bazillion other questions while I was putting this demo together, but they've fallen back out of my head now.

ThankYou x 1,000 for this Batari, and for all you've done over the years!

In Topic: Ultra-Simple DPC+ Demo

Fri Apr 8, 2011 10:06 PM

Thanks RT! Notice I managed to squeeze in a health bar at the bottom and life counter at the top. Whether or not these are practical depends purely on the cycles that are available for the main loop and vblank.