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Ruiner Pinball - Atari Jaguar - Atari     HTML Manual   

Ruiner Pinball Manual
Ruiner Pinball
--------------

RUINER AND TOWER PINBALL
------------------------

WOW! TWO GREAT GAMES IN ONE PACKAGE!

Be prepared for a visual banquet of characters and fun-filled possibilities. 
You'll find action and fun animation in every inch. There are two totally cool 
soundtracks, as well as all the bells, bings, clunks and pings you'd expect to 
find in the arcade. Multiple flippers, multiple levels, dual-table play and 
bonus shots galore will really test your skills. Get ready to drop a few bombs 
or get bats in your belfry!

RUINER

Set in 1962, with the devastation of World War II and the threat of nuclear 
warfare fresh in everyone's mind, the possibility of a nuclear attack strikes 
fear in the hearts of people throughout the civilized world.

The Cold War has come to a head. Nuclear War is imminent. You are responsible 
for the protection of your country. Prepare for DEFCON 1 - full-scale war - 
brace yourself for the inevitable counterattack, and have a blast!

Ruiner is an intense, super-fast, totally killer game. Keep your eyes on the 
ball and blow up anything that moves, but watch out for civilians! This action-
filled pinball game is going to blow your mind!

TOWER

Deep in the uncharted forests of a strange land stands a castle whose sinister 
tower casts a foreboding shadow across the surrounding trees. The tower can be 
seen for miles. Tales of its purpose abound but few have ventured to climb its 
heights and fewer still returned to tell the tale.

You, seeking adventure and action-packed pinball thrills, enter the tower to 
discover its blackhearted purpose. You must battle with the strange inhabitants 
and their all-powerful mistress, the evil sorceress. Will this be your last 
pinball game ever? Will you return to sanity and live to fight another day?

Sure! It is possible to defeat the Tower and bring it crashing down, but doing 
it is a real challenge. You'll have to use the magic of the tower to cast three 
spells. It's going to be hell, and it will drive you bats, but you'll have a 
devil of a good time.


GETTING STARTED
---------------

1) Insert your Ruiner Pinball cartridge into the cartridge slot of your Jaguar 
   64-Bit Interactive Multimedia System.

2) Press the Power button.

3) Press the A or B button to go directly to the Main menu.


MEMORY SAVE

High scores and game options including number of players, number of balls, 
TinyCam ON/OFF, ball type, and difficulty level are retained in the cartridge 
even if you have turned off your Jaguar 64-Bit Interactive Multimedia System. 
The cartridge will store up to 100,000 changes. After 100,000 changes have been 
recorded, no more changes will be retained. To clear currently saved changes, 
press *, # and Option while on the Ruiner Pinball title screen.


CONTROLS
--------

CONTROL                  ACTION

Joypad Left, Up, Down    Left flipper
B Button                 Right flipper
A Button                 Launch ball
Button 1                 Left nudge
Joypad Right             Left nudge
Button 3                 Right nudge
C Button                 Right nudge
Button 2                 Center nudge
Button 7                 Instantly restart a game after last ball
Button 9                 Instantly restart a game at the same level
Pause                    Pauses the game

PROCONTROLLER

If you have a Jaguar ProController, you can use the left and right fingertip 
controls to nudge the table to the left or right. All the other controls remain 
the same.


MAIN MENU
---------

Ruiner - Starts Ruiner with current settings.

Tower - Starts Tower with current settings.

Options - See Options for details.


OPTIONS
-------

Number of players        1 to 4

Number of balls          3, 5 or 7 (5 is default)

TinyCam on/off           Turns the picture-in-picture display on or off

Textured/Normal Ball     Select a solid silver ball or a ball with an imprinted 
                         skull

Easy/Factory/Hard        Select the skill setting (Factory is default).

Exit                     Return to the Main menu.

Press up and down on the Joypad to move around the Options screen. Press the B 
button to make your selections, and move to the next option to complete.


GAME SCREENS
------------

Top right corner displays score, balls in play, player's number (for multiple 
players), bonus scores and extra balls, in addition to any other game messages.

When TinyCam is on, the bottom left corner of the screen displays a box to 
indicate special events on the screen, such as a lit ramp or flashing targets.


PLAYING RUINER PINBALL
----------------------

The object is to hit as many targets, kickouts and flying obstacles as 
possible. Each game has multiple sets of flippers. You lose the ball if it 
falls through the bottom sets of flippers and out of the hole at the bottom of 
the machine.

LAUNCHING THE BALL

The longer you hold the A button down, the farther the ball will travel.

TILTING THE TABLE

You can also nudge the pinball table to help the ball move either right, left 
or center (see Controls). Beware, if you nudge too much you'll tilt the machine 
and deactivate all flippers until your next ball.

MULTIPLE PLAYER GAMES

For two or more players, each person shoots in turn. The score box in the top 
right corner shows which player has the ball.

SOUND EFFECTS

You can adjust the music volume and the sound effects level by pressing the 
Pause button on your Joypad. While the game is paused, press the A button to 
adjust the music volume or the B button to adjust the level of the sound 
effects. Press Pause again to resume play.


GAME STRATEGY
-------------

RUINER

To advance to the next DEFCON level, knock down all three SHELTER targets while 
they are flashing. Follow up by sending a ball up the lighted Missile ramp and 
the DEFCON level will advance!

DEFCON 4

You must hit the Alert kickout on the right playfield. It might seem like a lot 
of fun, but do NOT hit the civilians (you'll lose points)! Follow the lights to 
advance to DEFCON 3.

DEFCON 3

Three G.I. targets on the right playfield will be lit. Knock down all of them 
and you'll advance to DEFCON 2.

DEFCON 2

Aim for the RAID kickout, you've got to hit this to advance to DEFCON 1.

DEFCON 1

Knock the SHELTER targets down one last time and shoot the Missile ramp. Your 
missile is locked and loaded. Get ready, the ball will launch into the enemy 
territory and the counterattack (multi-ball play) will follow!


There are tons of ways to increase your score. Try different ramp and target
combinations and find mystery awards.


TOWER

The tower is inhabited by an evil sorceress, but you can use her magic to your 
own advantage. Cast any three spells in the tower and it will crumble.... maybe 
to complete ruin... maybe not...

THE SORCERESS SPELL

Hit the cauldron powerup and follow th lights to cast this spell.

THE CAPTIVE SPELL

You must knock down the three dragons and follow the lights to cast this spell.

THE BLOOD KNIFE SPELL

Shoot the mouth kickout at the bottom of the tower and follow the lights to the 
spell's completion.


There are many other targets and ramp combinations to find in the Tower so go 
rattle a few bones!


CREDITS
-------

ATARI

Producer                 : Bill Rehbock
Associate Producer       : Joe Cain
Lead Tester              : Chris Charles
Testers                  : Ned, Nathan Tan, Jennifer Vernon, Bill Woods
Marketing Product Manager: Kristine Chambers
Creative Services        : Greg LaBrec, Diana Bredfeldt, Beeline Group

HIGH VOLTAGE SOFTWARE

Producer                 : Kerry J. Ganofsky
Programmer               : Scott Corley
Artist                   : Mike Baker
Collision Maps           : Cary Penczek
Ruiner Design            : Scott Corley
Tower Design             : Mike Baker
Sound & Music            : Aardvark Action Audio

Untitled Document