Helicopter Emergency Rescue Operation
PERIL IS MY MIDDLE NAME
"Roderick Hero here (R.Hero to my associates), President and Chief
Executive Officer of H.E.R.O., Inc., inviting you to join me in tackling
a tricky maze of mine shafts rife with the kind of danger we daring types
only dream of. Until now, that is!
"Think of it: miners trapped in a mountain bubbling with lava rivers
and magma deposits, mine shafts crawling with vile vermin, all lethal to
the touch. Oh, it's just too awful ----- and too exciting!
"I'm armed with equipment of my own invention. My Prop-pack carries me
to even deeper depths, while I zap creepy critters with my Microlaser Beam.
Dynamite demolishes walls that get in my way. If my supply lasts, that is.
And my power.
"Did I mention the terrible tentacles that loom up out of lava? Or the
massive walls that can crush me? What about the raft I ride on? Oh, never
mind. Come along, and make yourself useful."
GAME PROGRAM INSTRUCTIONS
Roderick Hero, at you service. Please, call me R.Hero. Everyone does,
I wish to address myself to fledgling Heroes and All-Round Good Guys every-
where. A crisis is afoot, affording me an ideal opportunity to share a few
of the finer points of heroic endeavor with you. Do pay attention.
Volcanic activity has trapped miners in mineshafts in Mount Leone. I
shall use equipment (some think it rather nifty) of my own invention to help
miners no mere mortal can reach. It would give me great pleasure to have
The object of this undertaking is to rescue all the miners possible
before running out of lives.
Do follow these simple instructions. There's a good fellow.
* Insert cartridge. Turn power ON.
* Plug in the Left Joystick controller (see "Essentials" for use).
* Select one of five one-player games with the game select switch.
The higher the game number, the deeper within the mine one begins and
the more advanced the challenge. (See "Rescue Challenge Chart".)
* To start, press game reset. Note how Yours Truly hovers in a mine-
shaft, ready to go once the power gauge turns completely yellow. One
need only move the Joystick to begin.
* Reserves. I embark with four opportunities ---- very well then "Lives"
---- one in use, three in reserve. One aquires an additional life, to a
maximum of six in reserve, for every 20,000 points earned.
* Power Gauge. One hears and sees the power gauge fill at the start of
each level. Power begins to diminish when the Joystick is moved at the
beginning of each level or after a reserve life appears on the screen.
If power runs out and a reserve life remains, one reappears at the
top of that level.
* Game ends when one runs out of lives, of course.
"Must haves" for the rescuer in the know.
Prop-Pack. My greatest inspiration, to which I'm very attached. This prop-
eller pack allows one to fly where one wishes.
* To fly up: Push joystick forward.
* To run or fly left or right: Move joystick left or right.
* To hover: Tap joystick forward.
* To fly down a shaft: Step off the ledge. Gravity does the rest!
Microlaser Beam. The helmet comes equipped with a Microlaser Beam. With it
one can blast vile vermin. The Beam can also slice through walls, but this
takes time and time costs precious power.
* To fire: Press Joystick button.
* For continuous fire: Press and hold button.
Dynamite. One begins each game and every mineshaft level with six sticks of
dynamite, each of which can demolish a small wall.
* Land and move near a wall.
* To place and ignite dynamite: Pull joystick toward you. Then move fast
or be blown up! I, R.Hero, cannot stress this enough.
Raft. A heat-resistant raft floats on certain stretches of the lava river.
If it can carry R.Hero across the river when he lands on it (it can), it
can carry you. A word to the wise: Getting off isn't always easy!
[SCREEN SHOT SHOWING PRINCIPAL ELEMENTS OF R.HERO'S ENVIRONMENT]
PLANNING THE PERFECT OUTING
One should make it a point to be as familiar with the details of a
rescue operation as with guests in one's home. To wit:
Meet the mineshaft. Mineshafts extend vertically and horizontally deep into
Mount Leone. Some dead end; others are blocked by walls. Some walls and
surfaces glow red; these contain magma deposits, molten lava behind the rock.
Like lava rivers, magma deposits cost one a life should one be careless
enough to touch them. Oh yes, before I forget Lanterns light these murky
mineshafts. Touch or shoot one and that section of the mine will go dark.
Hello to Hazards. The shafts, you will note, are alive with various vermin:
Springing spiders, shaft bats, mine moths and nesting snakes. Do avoid them,
or blast the loathsome little beggars with the Microlaser Beam. In addition
a tentacle traces one's every move over certain parts of the lava river. As
one cannot shoot it, practice caution. Touching any of these hazards results
in a loss of life, alas.
How Low Can One Go? One must locate a miner on each level before moving
lower in the mine. The deeper one goes, the faster things move, the more
dangerous and numerous the challenges become and the harder it is to find
the miner. The current level number appears in place of the score at the
beginning of each level. To tackle tougher tunnels right away, one may start
the rescue mission at deeper levels.
RESCUE CHALLENGE CHART
Game Number Starting Level
1 . . . . . . . . . . . . . . . . . . . . . . . 1
2 . . . . . . . . . . . . . . . . . . . . . . . 5
3 . . . . . . . . . . . . . . . . . . . . . . . 9
4 . . . . . . . . . . . . . . . . . . . . . . . 13
5 . . . . . . . . . . . . . . . . . . . . . . . 17*
*Game 5 starts on level 17, but all following levels are random. No level
number appears during game 5.
In games 1 to 4, the word PRO appears in place of the level number after
level 20. My highest accolade, you can be sure!
* Shoot a critter: . . . . . . . . . . . . . . . . . . . . .50 points
* Each dynamite stick remaining
when miner is rescued: . . . . . . . . . . . . . . .50 points
* Dynamite a wall: . . . . . . . . . . . . . . . . . . . 75 points
* Rescue miner: . . . . . . . . . . . . . . . . . . . 1000 points
One earns additional points for every unit of power remaining when a miner is
rescued. The higher the level number, the more each unit of power is worth.
The day has been saved when the score reaches 1,000,000. The rescue operation
ceases. Can you say what else happens? R.Hero, of course, knows........
H.E.R.O. HINTS FOR THE HEARTY HERO
Tips from John Van Ryzin
(John Van Ryzin collects cameras. He golfs. He camps, and goes canoeing. In
addition, he's from New Jersey. But what you must understand about John is,
he loves his work. He thrives on it. As proof of this, he belongs to almost
every Activision club. No mean feat, that.)
"The mineshafts of Mount Leone present many challenges to a rescuer. I
recommend you watch the opening sequence before playing the game. It'll
give you a feel for the terrain and help you recognize some of the dangers
ahead. Also, the more you play, the better you'll learn your way around
the different mineshafts. Since speed in locating miners earns you more
points, you'll want to move as quickly and efficiently as possible. Here
are a few tips I think you might find useful.
* The dynamite R.Hero carries is potent. He doesn't need to be right
next to a wall in order to blow it up.
* If R.Hero runs out of dynamite, he can burn through walls with the
Microlaser Beam. The closer he stands to the wall, the faster he'll
* If a lantern goes out, find mineshafts by looking at the rough edges
along the bottom of the screen.
* When flying above the river, ride the ceiling by pushing up as well as
to the left or right.
* Ride rafts whenever possible since it is easier than trying to go
under a lava ceiling.
* A word about tentacles: They don't move too fast, so try to outrun
Hope that helps some. You'll discover your own techniques as you plumb the
depths of the mine. Let me hear what they are when you emerge from `down
John Van Ryzin
| SCRIBE:- GRAHAM.J.PERCY email email@example.com 1st OCTOBER 1998 |
| I COLLECT 2600/7800/COLECOVISION/INTELLIVISION. |
| THANKS TO G.CHANCE AND ANYONE WHO HAS TYPED IN A MANUAL. |